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I think this can use.

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Memory JarEnlarge

Memory Jar

{5}

Artifact

Urza's Legacy

Read rules for Memory Jar
{T}, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

Full card details & printings ›

Date Posted: Sat Jan/01/11 at 5:48 am

Karn
Posts: 31
Joined: 01-Nov-10

Have all three cards in play. Sacrifice Memory Jar and use Academy Ruins' ability to put it on the top of your library before ability of Memory Jar resolve, then draw seven cards. If you don't want or use some cards in your hand, you can discard them by Mind Over Matter. One for untap Academy Ruins, another for untap mana source like Tolarian Academy, Much Islands or etc. If you can produce many, many manas, you can use this process many time you want.

 

 

PS. You can use Mind Over Matter for tap some opposite's permanents, too. (Except enchantments and planewalkers)




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