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Red firepower

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Haze of RageEnlarge

Haze of Rage

{1}{R}

Sorcery

Future Sight

Read rules for Haze of Rage
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

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Sphinx-Bone WandEnlarge

Sphinx-Bone Wand

{7}

Artifact

Rise of the Eldrazi

Read rules for Sphinx-Bone Wand
Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge counters on it to any target.

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Date Posted: Tue Dec/28/10 at 4:42 pm

psyche
Posts: 1250
Joined: 31-Aug-09

You can replace Haze of rage and ruby medallion can be changed out for seething anger and a second memory crystal. Yes the wand is very expensive in terms of mana, but then can very quickly become a kill.
Date Posted: Tue Dec/28/10 at 5:29pm

sir003
Posts: 60
Joined: 19-Feb-10

Very interesting combo. Put it into an America Deck and use Venser for the Unblockable for kill if you didnt have the counters on the wand. Good job on this.
Date Posted: Wed Dec/29/10 at 3:13pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

all I see is infanant buy back on an already cheap spell that you have made 1 cheaper with the ruby. That and the fact that the storm trigger makes it power pump infanatly. waiting till late game to put the wand out will get you dead by a good dec before the wand ever sees play. It's and interesting effect between the first three cards. Play green ramp, pump the creatures infantly and then cast something that gives then trample for the win. much easier.

AND DONT THINK I DONT KNOW THAT I CANT SPELL!
Date Posted: Wed Dec/29/10 at 6:47pm

psyche
Posts: 1250
Joined: 31-Aug-09

The wand seems like a good card, but there is only 2 ways to make it work well. They are buyback and counter manipulation. This one uses buyback. And spelling doesn't mater much since you can just use spell check.
Date Posted: Wed Dec/29/10 at 9:01pm

Turbine
Posts: 10194
Joined: 26-Oct-09

You really don't need the wand. Just get out a few creatures
Date Posted: Thu Dec/30/10 at 8:08am

Eldraziking187
Posts: 670
Joined: 12-Apr-10

edzacury.
Date Posted: Sun Mar/20/11 at 12:45am

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

I've made the Bone Wand work in mono-white control/lifegain, and mono-blue counter/control. I must have tried 20 different decks with it. It's a slow card, and very difficult to use.