Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Land Lock v2

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Mana WebEnlarge

Mana Web

{3}

Artifact

Weatherlight

Read rules for Mana Web
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.

Full card details & printings ›

Carpet of FlowersEnlarge

Carpet of Flowers

{G}

Enchantment

Urza's Saga

Read rules for Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Full card details & printings ›

Read rules for Quicksilver Fountain
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Full card details & printings ›

Date Posted: Wed Dec/30/09 at 12:05 am

ghostfire86
Posts: 496
Joined: 04-Nov-09

with QF turn your opponents lands into islands. Yes this will affect you as well if you are playing mono green.

CoF will make up for this fact.

Mana Web will lock up you opponents available usable land.

If anyone has a deck idea to build around this Please share.
Date Posted: Wed Dec/30/09 at 2:10am

gericault5
Posts: 2788
Joined: 13-Oct-09

this is interesting, finding a home for mana web now that mana burn doesn't exist.  I would say nullstone gargoyle and/or dovescape combined with vile consumption.  force them to play creatures which are then saced during the upkeep or they are tapped out.  this is pretty bad with mana web alone. I would start mono green to take advantage of the accel to prolong the fountain, but to ultimatly take advantage of quicksilver you need to think more blue for the mid to late game. look at some bounce to take care of creatures they pay to keep and  I would look at living tsumani, it would allow you to stay ahead of the fountain to keep it in play, plus provides a decent body.. as will mindbend and the like. you probally dont need things that allow you to change the land type as cof will grant you the mana necessary,  but with mana web you would want to keep them at paying something during there upkeep.  hope this helps
Date Posted: Thu Dec/31/09 at 3:58am

ghostfire86
Posts: 496
Joined: 04-Nov-09

thank you for the info man. as always with respect.