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From Gericault\'s idea... (Fixed)

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MindslaverEnlarge

Mindslaver

{6}

Legendary Artifact

Mirrodin

Read rules for Mindslaver
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)

Full card details & printings ›

Date Posted: Wed Dec/08/10 at 10:50 pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Before the end of your turn, take control of your opponent's next turn...

During your opponent's turn, give the phytohydra to your opponent... then burn the phytohydra... make new tokens (the purpose of mindslaver is so that you can decide for your oppponent to produce the token...
Date Posted: Sun Dec/12/10 at 7:23am

ChimneyImp
Posts: 34
Joined: 05-Dec-10

So you play the hydra and trader, then the enchantments, then gain control of turns?

How exactly would you hurt the hydra's? Your opponent would have to run a burn deck since they have defender.
Date Posted: Sun Dec/12/10 at 9:36am

Turbine
Posts: 10194
Joined: 26-Oct-09

No, because you could just play a Shock or Shower of Sparks on it.

Just because you control their turn doesn't mean that you can't play spells from your hand.
Date Posted: Sun Dec/12/10 at 10:15pm

shakii23
Posts: 5711
Joined: 08-Sep-09

I'll explain it ChimneyImp...

Step 1: Cast all of the cards...
(Hydra reproduces when dealt damage... that's what aether flash is for)
(Hydra only reproduces if the controller decides to reproduce it... that's what Mindslaver is for)
(When the hydra is dealt damage, it's controller also gets damaged because of repercussion...)

Step 2: Tap the trader to give the hydra to your opponent then gain control of his next turn using Mindslaver... Pass your turn...

Step 3: This very important ok? during your opponent's turn, find a way to damage the hydra... Now your opponent decides if he/she wants to reproduce the hydra... since you control his/her decisions, you need to make new tokens, this will trigger aether flash then repercussion then the hydra, then aether flash then repercussion then the hydra again... until your opponent is dead from the 2 damages each time the cycle is done...




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