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Infinite Win

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ConspiracyEnlarge

Conspiracy

{3}{B}{B}

Enchantment

Time Spiral Timeshifted

Read rules for Conspiracy
As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

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Coat of ArmsEnlarge

Coat of Arms

{5}

Artifact

Secret Lair Drop

Read rules for Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

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Turntimber RangerEnlarge

Turntimber Ranger

{3}{G}{G}

Creature — Elf Scout Ranger Ally

Zendikar

Read rules for Turntimber Ranger
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.

2/2

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Date Posted: Tue Dec/07/10 at 11:46 am

Billdozer16
Posts: 2
Joined: 07-Dec-10

First play the Coat of Arms, then Turntimber Ranger, then Conspiracy (make sure the type you declare is Ally) then play your Halimar Excavator or any other Ally you wish.

The reasoning for this is that when you declare Ally, every other creature that comes into play under your control is also an ally, including the 2/2 wolves that Turntimber ranger  creates. All you then need is another ally to set off the chain, giving you an infinite number of infinite/infinite wolves. I like the excavator because you can just mill the deck into the ground. Congrats you win.
Date Posted: Tue Dec/07/10 at 12:26pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Personally, I prefer Artificial Evolution with Halimar Excavation.. 
Date Posted: Tue Dec/07/10 at 12:30pm

Billdozer16
Posts: 2
Joined: 07-Dec-10

I just put Halimar in there as an arbitrary Ally, it could be anything really




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