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simple infinite combo

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Splinter TwinEnlarge

Splinter Twin

{2}{R}{R}

Enchantment — Aura

Rise of the Eldrazi

Read rules for Splinter Twin
Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

Full card details & printings ›

Date Posted: Tue Dec/07/10 at 9:51 am

mox
Posts: 42
Joined: 11-Aug-10

nice and easy
Date Posted: Tue Dec/07/10 at 12:30pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Wow, I've never seen an easier combo to get out.
Date Posted: Tue Dec/07/10 at 1:53pm

gericault5
Posts: 2788
Joined: 13-Oct-09

I would suggest ashnods altar instead of ironworks that way if you go the infinate mana route your not stuck with all three cards at 4 mana
Date Posted: Wed Dec/08/10 at 1:06am

Chiefsizzlechest
Posts: 348
Joined: 18-Oct-10

wait, how do they get stuck at 4 mana? i dont see it
Date Posted: Wed Dec/08/10 at 12:07pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Sorry if I wasn't clear, as I didn't mean stuck literally. From what I'm seeing the combo is basicall dross and splinter twin. The other 3 cards are possibilties for infinate damage, peel :), or mana depending which one comes out.
What I was refering to is the inifinate mana route. All three cards involved are 4 mana. Which means without accell the earliest it cvan come out is turn 6 by making the switch to ashnods it'll come out turn 5 ande for combos the quicker the better