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Combo Name: Win turn 0
Submitted By: celassin
Card Name
Type
Cost
P/T
Editions (ordered by release)
Elvish Spirit Guide
Summon Spirit
2G
2/2
Phyrexian Marauder
Artifact Creature
X
0/0
Shifting Wall
Artifact Creature
X
0/0
Protean Hulk
Creature - Beast
5GG
6/6
Gemstone Caverns
Legendary Land
Simian Spirit Guide
Creature - Ape Spirit
2R
2/2
Summoner's Pact
Instant
0
Flash
Instant
1U
Disciple of the Vault
Creature - Human Cleric
B
1/1
Estimated Combo Cost: $20.16
Date Posted:
Sat Dec/26/09 at 9:43 am
celassin
Posts: 0
Joined: 26-Dec-09
im new i just made this but ok try to follow me
1: let the other guy go first
2: then before he goes play gemstone caverns
3: then sac eithe elvish spirit guide or simian
4:play flash if hulk is in hand if no play summoners pact
5: once u get him out let him die
6: his ability activates and u can getany amount of creature type
7: get 4 disciple of the vault
8: get 4 shifting wall / a 4 phyrexianmaraude sincethey cost zero....
9:they die and taargetplayertakes 32 damage....
10: all before ur opponents first turn
ps. srry for the spelling i no i needto work on it
give me your thoughts
Date Posted:
Sat Dec/26/09 at 3:09pm
Elfguy
Posts: 22
Joined: 05-Oct-09
I saw this on Youtube
Date Posted:
Mon Dec/28/09 at 10:11am
psyche
Posts: 1250
Joined: 31-Aug-09
9 cards and no lands named. It needs a hand of 10 cards.
Date Posted:
Fri Jan/01/10 at 12:32pm
Ka0s0verdrive
Posts: 1
Joined: 01-Jan-10
this combo only requires 4 cards in hand:
Gemstone Cavern
Summoner's Pact
Elvish Spirit Guide / Simian Spirit Guide
Flash
---------
Drop cavern on turn 0
Summoner's Pact for the protean hulk
remove spirit guide, tap cavern for blue
flash protean hulk into play, let die
graveyard ability triggers
4 disciple of the vault come into play
4 shifting wall come into play
4 phyrexian marauders come into play
statebased effects clean up, all 0/0 creatures go to the graveyard, disciples trigger, 32 total dmg
------------
an
elegant combo, one that would be easily made into a deck purely based
around it, however completely useless past the initial "kaboom". this
is way more of a glass cannon than it appears, but even if the opponent
has instant-speed lifegain, 32 is a big number to craft out on turn 1.
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