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Phyrexian MarauderEnlarge

Phyrexian Marauder

{X}

Artifact Creature — Phyrexian Construct

Visions

Read rules for Phyrexian Marauder
This creature enters with X +1/+1 counters on it. This creature can't block. This creature can't attack unless you pay {1} for each +1/+1 counter on it.

0/0

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Protean HulkEnlarge

Protean Hulk

{5}{G}{G}

Creature — Beast

Dissension

Read rules for Protean Hulk
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.

6/6

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Gemstone CavernsEnlarge

Gemstone Caverns

Legendary Land

Time Spiral

Read rules for Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

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Summoner's PactEnlarge

Summoner's Pact

{0}

Instant

Future Sight

Read rules for Summoner's Pact
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.

Full card details & printings ›

Date Posted: Sat Dec/26/09 at 9:43 am

celassin
Posts: 0
Joined: 26-Dec-09

im new i  just made this but ok try to follow me

1: let the other guy go first

2: then before he goes play gemstone caverns

3: then sac eithe elvish spirit guide or simian

4:play flash if hulk is in hand if no play summoners pact

5: once u get him out let him die

6: his ability activates and u can getany amount of creature type

7: get 4 disciple of the vault

8: get 4 shifting wall / a 4 phyrexianmaraude sincethey cost zero....

9:they die and taargetplayertakes 32 damage....

10: all before ur opponents first turn

ps. srry for the spelling i no i needto work on it

give me your thoughts
Date Posted: Sat Dec/26/09 at 3:09pm

Elfguy
Posts: 22
Joined: 05-Oct-09

I saw this on Youtube
Date Posted: Mon Dec/28/09 at 10:11am

psyche
Posts: 1250
Joined: 31-Aug-09

9 cards and no lands named. It needs a hand of 10 cards.
Date Posted: Fri Jan/01/10 at 12:32pm

Ka0s0verdrive
Posts: 1
Joined: 01-Jan-10

this combo only requires 4 cards in hand:
Gemstone Cavern
Summoner's Pact
Elvish Spirit Guide / Simian Spirit Guide
Flash
---------
Drop cavern on turn 0
Summoner's Pact for the protean hulk
remove spirit guide, tap cavern for blue
flash protean hulk into play, let die
graveyard ability triggers
4 disciple of the vault come into play
4 shifting wall come into play
4 phyrexian marauders come into play
statebased effects clean up, all 0/0 creatures go to the graveyard, disciples trigger, 32 total dmg
------------
an
elegant combo, one that would be easily made into a deck purely based
around it, however completely useless past the initial "kaboom". this
is way more of a glass cannon than it appears, but even if the opponent
has instant-speed lifegain, 32 is a big number to craft out on turn 1.