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Combo Name: Win turn 0 Submitted By: celassin
Card Name
Editions (ordered by release)

Elvish Spirit Guide
Summon Spirit 2G 2/2 Alliances, Uncommon

Phyrexian Marauder
Artifact Creature X 0/0 Visions, Rare

Shifting Wall
Artifact Creature X 0/0 Stronghold, Uncommon

Protean Hulk
Creature - Beast 5GG 6/6 Dissension, Rare

Gemstone Caverns
Legendary Land Time Spiral, Rare

Simian Spirit Guide
Creature - Ape Spirit 2R 2/2 Planar Chaos, Common

Summoner's Pact
Instant 0 Future Sight, Rare

Instant 1U 6th Edition, Rare

Disciple of the Vault
Creature - Human Cleric B 1/1 Mirrodin, Common
Estimated Combo Cost: $20.16
Date Posted: Sat Dec/26/09 at 9:43 am

Posts: 0
Joined: 26-Dec-09

im new i  just made this but ok try to follow me

1: let the other guy go first

2: then before he goes play gemstone caverns

3: then sac eithe elvish spirit guide or simian

4:play flash if hulk is in hand if no play summoners pact

5: once u get him out let him die

6: his ability activates and u can getany amount of creature type

7: get 4 disciple of the vault

8: get 4 shifting wall / a 4 phyrexianmaraude sincethey cost zero....

9:they die and taargetplayertakes 32 damage....

10: all before ur opponents first turn

ps. srry for the spelling i no i needto work on it

give me your thoughts
Date Posted: Sat Dec/26/09 at 3:09pm

Posts: 22
Joined: 05-Oct-09

I saw this on Youtube
Date Posted: Mon Dec/28/09 at 10:11am

Posts: 1250
Joined: 31-Aug-09

9 cards and no lands named. It needs a hand of 10 cards.
Date Posted: Fri Jan/01/10 at 12:32pm

Posts: 1
Joined: 01-Jan-10

this combo only requires 4 cards in hand:
Gemstone Cavern
Summoner's Pact
Elvish Spirit Guide / Simian Spirit Guide
Drop cavern on turn 0
Summoner's Pact for the protean hulk
remove spirit guide, tap cavern for blue
flash protean hulk into play, let die
graveyard ability triggers
4 disciple of the vault come into play
4 shifting wall come into play
4 phyrexian marauders come into play
statebased effects clean up, all 0/0 creatures go to the graveyard, disciples trigger, 32 total dmg
elegant combo, one that would be easily made into a deck purely based
around it, however completely useless past the initial "kaboom". this
is way more of a glass cannon than it appears, but even if the opponent
has instant-speed lifegain, 32 is a big number to craft out on turn 1.

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