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Combo Name: How to make your opponent punch you in the face Submitted By: Turbine
Card Name
Type
Cost
P/T
Editions (ordered by release)

Guilty Conscience
Enchant Creature W Scourge, Common

Stuffy Doll
Artifact Creature - Construct 5 0 / 1 Time Spiral, Rare

Platinum Angel
Artifact Creature - Angel 7 4/4 10th Edition, Rare
Estimated Combo Cost: $3.85
Date Posted: Tue Dec/22/09 at 11:59 am

Turbine
Posts: 10194
Joined: 26-Oct-09

Play Stuffy Doll, choosing yourself as a player.

Play Guilty Conscience on the Stuffy Doll.

Play Platinum Angel.

Tap Stuffy doll to deal 1 damage to itself which deals 1 damage to you. Guilty Conscience deals 1 damage to the Stuffy Doll again.

 If your opponent cannot kill the Stuffy Doll or the Platinum Angel, then this will go on over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

Most likely, this will piss off your opponent enough to make him punch you.
Date Posted: Tue Dec/22/09 at 7:11pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Actually, according to the rules:

421. Handling “Infinite” Loops
421.1. Occasionally
the game can get into a state in which a set of actions could be
repeated forever. The “infinity rule” governs how to break such loops.
421.2.
If the loop contains one or more optional actions and one player
controls them all, that player chooses a number. The loop is treated as
repeating that many times or until the other player intervenes,
whichever comes first.
421.3. If the loop contains at least one
optional action controlled by each player and actions by both players
are required to continue the loop, the active player chooses a number.
The nonactive player then has two choices. He or she can choose a lower
number, in which case the loop continues that number of times plus
whatever fraction is necessary for the active player to “have the last
word.” Or he or she can agree to the number the active player chose, in
which case the loop continues that number of times plus whatever
fraction is necessary for the nonactive player to “have the last word.”
(Note that either fraction may be zero.)
Example: One player controls a creature with the ability “0 Mana: [This creature] gains flying.” Another player controls a permanent with the ability “0 Mana:
Target creature loses flying.” The “infinity rule” ensures that
regardless of which player initiated the gain/lose flying ability, the
nonactive player will always have the final choice and therefore be
able to determine whether the creature has flying. (Note that this
assumes that the first player attempted to give the creature flying at
least once.)

421.4. If the loop contains only mandatory actions, the game ends in a draw. (See rule 102.6.)
421.5.
If the loop contains at least one optional action controlled by each
player and these actions don’t depend on one another, the active player
chooses a number. The nonactive player can either agree to that number
or choose a higher number. Note that this rule applies even if the
actions could exist in separate loops rather than in a single loop.


------ As you can see, the combo is an infinite loop that does not have optional action that you control (choosing a number of loops), the game ends in a draw...

Well, your opponent, if he's winning might punch you but if he's at a disadvantage, he might even hug you..


Date Posted: Tue Dec/22/09 at 7:13pm

shakii23
Posts: 5711
Joined: 08-Sep-09

And one more thing, Guilty conscience and Stuffy doll is a good combo if the target player is your opponent... No need for platinum angel..
Date Posted: Wed Dec/23/09 at 5:34pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I know that. You didn't have to post the entire rules. It would annoy your opponent because it would end in a draw.
Date Posted: Thu Dec/24/09 at 11:29am

GenericNode
Posts: 40
Joined: 24-Dec-09

Lol. I would be punch you in the face if I ever saw this!



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