EnlargeFalse CureInstantOnslaughtRead rules for False CureUntil end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.Full card details & printings ›
EnlargeRest for the WearyInstantWorldwakeRead rules for Rest for the WearyTarget player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.Full card details & printings ›