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4 mana =16 damage

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Date Posted: Sat Nov/13/10 at 7:21 pm

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

simple enough, make it so that your opponent loses 2 life for every 1 life he would gain...
and rest for the weary = 8 life if you play a land,
target your opponent to make him lose 16 life.

since black is in this combo,
if you were to build a deck around it, black has plenty of ways to find cards in your deck.

very effective.
Date Posted: Sat Nov/13/10 at 9:16pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

Very nice. What I like about this is that your opponent loses life. It's not damage. Good find.
Date Posted: Sat Nov/13/10 at 10:05pm

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

EDIT: just noticed,

its "whenever an opponent gains life"
it doesnt REPLACE the gaining life,
it just makes your opponent lose double the amount they gained

so they would still gain 8, but lose 16,
meaning in total they would lose 8

this would be good with needlebite trap, and kavu predator
this would make kavu predator a 10/10 if it was a 2/2 before,
and you could use needbite trap to get 5 life and deal 5 more damage
Date Posted: Sun Nov/14/10 at 10:09am

Turbine
Posts: 10194
Joined: 26-Oct-09

It's only 8 damage sadly. . .
Date Posted: Sun Nov/14/10 at 10:38am

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

MANY ways to take advantage of it though.
skyshroud cutter,
Kavu Predator,
needlebite trap.

need i say more? XD

Date Posted: Sun Nov/14/10 at 11:00am

Turbine
Posts: 10194
Joined: 26-Oct-09

There is a card that gives any number of players 7 life.