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slow and efective

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OverrunEnlarge

Overrun

{2}{G}{G}{G}

Sorcery

Tempest

Read rules for Overrun
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Full card details & printings ›

MycolothEnlarge

Mycoloth

{3}{G}{G}

Creature — Fungus

Shards of Alara

Read rules for Mycoloth
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

4/4

Full card details & printings ›

Date Posted: Mon Dec/14/09 at 11:16 pm

magic_master
Posts: 2
Joined: 14-Dec-09

first put down the nessary land and any amount of monsters ONLY block if needed. send out mycoloth and devour all monsters dont block any attacks and use fog if needed. once you have 20 sapling tokens use overrun and attack all out. attack when oponent is used almost all mana so not to cancel overrun.

takes time and skill not to mess it up
Date Posted: Tue Dec/15/09 at 1:05am

gericault5
Posts: 2788
Joined: 13-Oct-09

umm, ok I can see it taking time to get the enough creatures, however, the essence of your combo is get creatures, don't lose them, hit with alot. which hardly requires alot of skill,  but rather a basic understanding of the game is necessary. 
Date Posted: Tue Dec/15/09 at 8:49am

magic_master
Posts: 2
Joined: 14-Dec-09

i know but it takes skill for me because i always get mana screwed
Date Posted: Tue Dec/15/09 at 10:07am

gericault5
Posts: 2788
Joined: 13-Oct-09

The two main reason for consistant mana screw is poor shuffling and not enough mana.  I assume you know how to shuffle, so whats your manabase, and your mana curve.  if you post it we might be able to offer suggestions on how to cut down the mana problems.  just aquick glance based on your combo if its mono-colored you should be running about 22 lands, mainly because of the 5 cmc
Date Posted: Tue Dec/15/09 at 3:18pm

SKETCH
Posts: 51
Joined: 01-Sep-09

In my opinion I wouldn’t run anything less than 23 lands with any of my cards costing 5 or less. Any cards costing 5 or more I would run 24 to 26. Of course in both cases this would be determined if I were running mana excel or not. The other thing to remember, unless you are playing multi-player games, is spot removal. Putting all your eggs in one basket is just asking for a Terminate, or Path to Exile!

Date Posted: Tue Dec/15/09 at 6:33pm

ghostfire86
Posts: 496
Joined: 04-Nov-09

I don't know what kind of deck you are running but I run a deck with a play set of mycoloth, so take a look and see if it gives you any ideas.

http://www.essentialmagic.com//decks/View.asp?ID=753380
Date Posted: Tue Dec/15/09 at 10:03pm

magic_master
Posts: 2
Joined: 14-Dec-09

i have 21 forest land cards in my deck

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thank you i will note that

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i am running an elf deck because low costing elfs=lots of elfs, lots of elfs+Mycoloth= lots of counters, lots of counters=lots of sapling tokens, lots of sapling tokens+overrun=almost unstopable force.

p.s. i only play with legal cards


[Edited by magic_master on 15/Dec/09 at 10:04PM]




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