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hypergenesis combo

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Gemstone CavernsEnlarge

Gemstone Caverns

Legendary Land

Time Spiral

Read rules for Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

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HypergenesisEnlarge

Hypergenesis

Sorcery

Time Spiral

Read rules for Hypergenesis
Suspend 3—{1}{G}{G} Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

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Ardent PleaEnlarge

Ardent Plea

{1}{W}{U}

Enchantment

Alara Reborn

Read rules for Ardent Plea
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

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Demonic DreadEnlarge

Demonic Dread

{1}{B}{R}

Sorcery

Alara Reborn

Read rules for Demonic Dread
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn.

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Violent OutburstEnlarge

Violent Outburst

{1}{R}{G}

Instant

Alara Reborn

Read rules for Violent Outburst
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn.

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Date Posted: Sun Dec/13/09 at 10:10 pm

seth
Posts: 0
Joined: 13-Dec-09

The deck has no spells with converted mana cost less than 3 other than hypergenesis, so Violent Outburst, Ardent Plea, and Demonic Dread always cascade into hypergenesis. (if you cascade into a card without a mana cost, it can still be cast normally) Simian Spirit Guide and Gemstone Caverns help to let the deck go off 1st or 2nd turn. Wound Reflection interacts with Magister Sphinx for a 1st-turn 20 life loss. The rest of the deck is full of big fast creatures like Hellkite Overlord and Akroma.
Date Posted: Tue Dec/15/09 at 12:24pm

B10h4z4rd
Posts: 35
Joined: 28-Aug-09

Um...two things.

1: The Magister Sphinx doesn't cause life loss. It modifies a life total.

2: There are way too many cards in this combo for it to work.
Date Posted: Tue Dec/15/09 at 3:22pm

SKETCH
Posts: 51
Joined: 01-Sep-09

Yes! but when you take 10 from 20 that leaves you 10 and the game will check to see if your life total has changed, when it does, it will see that you have lost 10 life.
Date Posted: Tue Dec/15/09 at 5:08pm

gericault5
Posts: 2788
Joined: 13-Oct-09

The combo is hypergenisis and one of the 3 casting cascade cards, the rest of the cards are used for acceling into the combo or what can be put out once the combo hits




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