Home › Forums › Combos › All your cratures have flying, first strike, trample, swampwalk and haste
All your cratures have flying, first strike, trample, swampwalk and haste Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.
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Creature — Human Spellshaper
Nemesis
Read rules for Arc Mage ,
, Discard a card: This creature deals 2 damage divided as you choose among one or two targets.
2/2
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Read rules for Trained Pronghorn Discard a card: Prevent all damage that would be dealt to this creature this turn.
1/1
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Read rules for Cephalid Inkshrouder Discard a card: This creature gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
2/1
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Creature — Incarnation
Judgment
Read rules for Wonder Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
2/2
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Read rules for Earsplitting Rats When this creature enters, each player discards a card.
Discard a card: Regenerate this creature.
2/1
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Creature — Incarnation
Judgment
Read rules for Filth Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
2/2
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Creature — Incarnation
Judgment
Read rules for Anger Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2/2
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Creature — Incarnation
Judgment
Read rules for Brawn Trample
As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
3/3
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Read rules for Tunneler Wurm Discard a card: Regenerate this creature.
6/6
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Creature — Incarnation
Time Spiral Timeshifted
Read rules for Valor First strike
As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
2/2
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