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Thief

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Rootwater ThiefEnlarge

Rootwater Thief

{1}{U}

Creature — Merfolk Rogue

Nemesis

Read rules for Rootwater Thief
{U}: This creature gains flying until end of turn. Whenever this creature deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.

1/2

Full card details & printings ›

Date Posted: Fri Oct/29/10 at 8:38 am

ToNzOfFun
Posts: 29
Joined: 14-Oct-10

Enchant rootwater thief with cloak of mists
Making him unblockable.

Pay 2 mana and remove any card from thier deck
Date Posted: Fri Oct/29/10 at 9:41am

Ephemerance
Posts: 913
Joined: 18-Jun-09

Mono-blue, another good one. It's simple, but nice.
Date Posted: Fri Oct/29/10 at 10:46am

ToNzOfFun
Posts: 29
Joined: 14-Oct-10

Thanks.

Currently trying to build a black/blue deck(kind of a deck destruction/discard
I'm going to try the thief in it, along with cards like denying wind and sadistic sacrifice.

Both are expensive, but there's plenty if mana accelerators.
And getting rid of that many threats seems worth it.


Any suggestions would be appreciated
Date Posted: Fri Oct/29/10 at 2:26pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I would put Rogues in the deck.