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Combo Name: get rid of all you opponents lands creatures and hand for 7 mana! Submitted By: Chiefsizzlechest
Card Name
Type
Cost
P/T
Editions (ordered by release)

Ghostway
Instant 2W Guildpact, Rare

Ignorant Bliss
Instant 1R Dissension, Uncommon

Balance
Sorcery 1W Beta, Rare
Estimated Combo Cost: $4.50
Date Posted: Mon Oct/18/10 at 4:25 pm

Chiefsizzlechest
Posts: 348
Joined: 18-Oct-10

ok first you play balance, now before balance resolves, you play ignorant bliss and ghostway, now you dont have any creatures land or a hand until end of turn, so you let balance resolve, and because you dont have any of them balance makes your opponent lose them too, and at the end of your turn they all come back, and your opponent has a huge disadvantage especially with the lack of land
Date Posted: Mon Oct/18/10 at 4:56pm

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

How are you getting rid of Lands with this? Unless you are using hefty mana acceleration then you will likely have around 5 lands in play, which will still be enough for your opponents to play Wrath and it's ilk.
Date Posted: Mon Oct/18/10 at 9:42pm

MegaDuce
Posts: 71
Joined: 30-Aug-10

Maybe im not getting this but i dont see any way to reduce the ammount of land your opponent has exceptfor the balance ability but they might lose one, if that...

[Edited by MegaDuce on 18/Oct/10 at 9:43PM]
Date Posted: Mon Oct/18/10 at 11:45pm

psyche
Posts: 1250
Joined: 31-Aug-09

Yah. Needs living lands or the like to do the land part.
Date Posted: Tue Oct/19/10 at 4:26am

shakii23
Posts: 5711
Joined: 08-Sep-09

yup... but after that, it's a lockdown...
Date Posted: Tue Oct/19/10 at 12:03pm

Chiefsizzlechest
Posts: 348
Joined: 18-Oct-10


Date Posted: Tue Oct/19/10 at 12:03pm

Chiefsizzlechest
Posts: 348
Joined: 18-Oct-10

ya i realized after that the lands arent effected =/ oops



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