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Creatures, artifacts and land gone! Lots of angels too!

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Thornbite StaffEnlarge

Thornbite Staff

{2}

Kindred Artifact — Shaman Equipment

Morningtide

Read rules for Thornbite Staff
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}

Full card details & printings ›

Splinter TwinEnlarge

Splinter Twin

{2}{R}{R}

Enchantment — Aura

Rise of the Eldrazi

Read rules for Splinter Twin
Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

Full card details & printings ›

Date Posted: Thu Oct/14/10 at 11:47 am

Manaburn
Posts: 45
Joined: 26-Aug-10

   Simply put angels into play and destroy all of their creatures!  Once the creatures are gone you can start working on artifacts, enchantments and lands!  Best of all you can swing with a bunch of angels with haste after you obliterate their army.
Date Posted: Thu Oct/14/10 at 12:26pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Only one artifact or land per turn. Mycosynth Lattice with March of the Machines.
Date Posted: Thu Oct/14/10 at 12:35pm

Manaburn
Posts: 45
Joined: 26-Aug-10

yeah, but you have as many 5/5 angels with haste as they had creatures to destroy - game over.  Could add Where Ancients Tread to really ensure the win!
Date Posted: Thu Oct/14/10 at 1:29pm

Tony_the_Brit
Posts: 36
Joined: 20-Mar-10

Actually, if he added a sac engine, he could take out all permanents in one turn.
Date Posted: Thu Oct/14/10 at 1:39pm

Tony_the_Brit
Posts: 36
Joined: 20-Mar-10

Add Blasting Station and kill the player while you're at it!
Date Posted: Thu Oct/14/10 at 8:12pm

MaxKodan
Posts: 5
Joined: 13-Oct-10

Lemme try to get this straight.  You play the angel....for 7.  Then you equip it...for 4.  Then you use the enchantment...for 4.  Not mentioning that this would have to be a white-black-red deck, and getting the 2 of each color mana PLUS the 3, 4, and 2 other mana needed to get this out without someone Pathing living crap out of it...

It's functional, but barely, and it's expensive.  It's a game winning combo if and only if it hits the field, and if you're focused on that combo and depending on it to win the game, you're going to lose before you get a chance to get everything out.


[Edited by MaxKodan on 14/Oct/10 at 8:12PM]
Date Posted: Fri Oct/15/10 at 8:25am

Manaburn
Posts: 45
Joined: 26-Aug-10

Maxkodan, you have to think outside of the box.  There are many ways to speed this combo up.  For example, you could use summoners egg and play it in a red deck.  There are so many ways to get the angel out without paying its cost. 
Date Posted: Fri Oct/15/10 at 9:47am

gericault5
Posts: 2788
Joined: 13-Oct-09

I was thinking reanimate with acadamy reasea4rchers




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