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Never lose for 2 mana a turn

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Angel's GraceEnlarge

Angel's Grace

{W}

Instant

Time Spiral

Read rules for Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

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Isochron ScepterEnlarge

Isochron Scepter

{2}

Artifact

Mirrodin

Read rules for Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Full card details & printings ›

Date Posted: Tue Dec/08/09 at 2:24 pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Play Isochron Scepter removing Angel's Grace. If you would go below 1 life or lose the game, pay 2 mana during your turn to survive.

This might have been posted before, and sorry if it was.


[Edited by Turbine on 8/Dec/09 at 2:25PM]
Date Posted: Tue Dec/08/09 at 8:21pm

psyche
Posts: 1250
Joined: 31-Aug-09

You can still nuke the Scepter. The other vulnerability is a little harder to explain, and exploit. If you can cause life loss, not damage then you can reduce life to less than 1. Because life being at 0 runs on a static effect, you will lose the game at the end of you turn. You can't act faster than the effect is checked so a the end of your turn if you are at 0 from life loss then you lose the game. Not much causes life loss that you don't do to your self, but it is out there.
Date Posted: Thu Dec/10/09 at 2:20pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I believe you are wrong because you will live if you activate the ability before you go to 0 life. This will let you go to 1 life instead.
Date Posted: Thu Dec/10/09 at 2:29pm

B10h4z4rd
Posts: 35
Joined: 28-Aug-09

play the ability in reaction
Date Posted: Thu Dec/10/09 at 3:25pm

gericault5
Posts: 2788
Joined: 13-Oct-09

What psyche is trying to say is if you go to 0 life as a result of life loss this combo only protects you till end of turn.

The thing to remember is  while damage causes loss of life, loss of life is not damage.  Angel's grace only changes fatal damage to 1.  So if my oppenent is playing this combo and is at 2 life and I play Syphon Life, whichs causes target player to lose 2 life.  he can play angels song to stay alive with 0 life but then once the turn ends, statebased effects are checked, see he's at 0 life and then dies