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Graven DominatorEnlarge

Graven Dominator

{4}{W}{W}

Creature — Gargoyle

Guildpact

Read rules for Graven Dominator
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.

4/4

Full card details & printings ›

Read rules for Marsh Casualties
Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.

Full card details & printings ›

Date Posted: Sat Oct/09/10 at 12:12 pm

Laughing Treefolk
Posts: 52
Joined: 06-Sep-10

1.U need Graven Dominator and Marsh Casualties to destroy his creatures,
2.U need Kormus Bell, Nightcreep and Marsh Casualties to destroy his lands. To keep the 1st part on extended replace graven dominator by Godhead of Awe(better destroy that card afterwards to let your creatures be strong). To speed the original combo up add Flash.(Gets the haunt ability to work too so with another Marsh Casualities or anything U can repeat the combo.)
Date Posted: Sat Oct/09/10 at 12:21pm

Laughing Treefolk
Posts: 52
Joined: 06-Sep-10

Uff took some time... now try to say it ain't a cool combo... or that it doesn't work
Date Posted: Sat Oct/09/10 at 12:47pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Take out the Graven Dominator. Crippling their mana base is usually enough.
Date Posted: Sat Oct/09/10 at 1:24pm

Laughing Treefolk
Posts: 52
Joined: 06-Sep-10

w What? but still destroy all they've played isn't bad too...
Date Posted: Sat Oct/09/10 at 1:27pm

Laughing Treefolk
Posts: 52
Joined: 06-Sep-10

that makes no sence, that combo for no lands gets to work at 5th turn. a lot of creatures get into play by that time...
Date Posted: Sat Oct/09/10 at 4:20pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Fine. If you wish to.
Date Posted: Sun Oct/10/10 at 11:06pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

The flash/godhead trick won't work (unless you want to pay the full price).

This is because state based effects (such as having 0 toughness) are checked when a spell starts to resolve, and when it finishes resolving. So a creature could momentarily blink to being zero toughness while flash is resolving, and it won't go to the graveyard.
Date Posted: Sun Oct/10/10 at 11:32pm

gericault5
Posts: 2788
Joined: 13-Oct-09

he is saying flash in the graven, play the godhead if playing extended

and I agree destroying their mana base is not always enough


[Edited by gericault5 on 10/Oct/10 at 11:33PM]
Date Posted: Mon Oct/11/10 at 7:57am

Turbine
Posts: 10194
Joined: 26-Oct-09

Ghostly Prison