Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Natural Confusion - Land Control

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

PyrohemiaEnlarge

Pyrohemia

{2}{R}{R}

Enchantment

Planar Chaos

Read rules for Pyrohemia
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.

Full card details & printings ›

Date Posted: Wed Oct/06/10 at 6:51 am

Ephemerance
Posts: 913
Joined: 18-Jun-09

I was trying to keep this red/green. They require an enchantment on the field for this to work. Give them Natural Emergence, and then burn their creatures with Pyrohemia.

Order Confusion in the Rank's trigger to go on top of Natural Emergences trigger. Trade NE with an opponent's enchantment, and then activate Pyrohemia twice to destroy your opponent's lands. Allow Natural Emergences trigger to resolve, returning Confusion in The Ranks to your hand.

[Edited by Ephemerance on 6/Oct/10 at 6:55AM]
Date Posted: Wed Oct/06/10 at 3:34pm

psyche
Posts: 1250
Joined: 31-Aug-09

I think you are over analyzing this. Just get Natural Emergence in play on there side of the field with Confusion in the Ranks. Have Pyrohemia on the field and torch there lands for 2 mana a piece. This should keep them form playing anything else. Next torch there creatures, and just walk all over them.
Date Posted: Wed Oct/06/10 at 5:42pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Whatever it is, it works great!




©2006-2026 MTGCombos.com

As an Amazon Associate I earn from qualifying purchases.