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Oh lands are ok

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Zur's WeirdingEnlarge

Zur's Weirding

{3}{U}

Enchantment

Eighth Edition

Read rules for Zur's Weirding
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

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Bloodchief AscensionEnlarge

Bloodchief Ascension

{B}

Enchantment

Zendikar

Read rules for Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Full card details & printings ›

Date Posted: Thu Sep/30/10 at 6:09 pm

SteveK
Posts: 161
Joined: 16-Mar-10

after Ascension has its 3 counters, play Zur's to make them never draw and loose 2 life. They die very fast if they stop you from drawing too. Specters work very well with this combo.
Date Posted: Thu Sep/30/10 at 6:43pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I agree.
Date Posted: Thu Sep/30/10 at 9:06pm

RedPanda
Posts: 174
Joined: 27-Aug-10

I like this style lock. I call 'em python locks, because your opponent's constricted to the cards they have in hand and on the table... and as those whittle away your grip gets tighter and tighter... my favorite kind of prison. ^_^

Very nice combo.
Date Posted: Fri Oct/01/10 at 12:51am

Eldraziking187
Posts: 670
Joined: 12-Apr-10

ahhh. good ol' fashion U&B. I like it.
Date Posted: Fri Oct/01/10 at 6:50am

Turbine
Posts: 10194
Joined: 26-Oct-09

Keep a Counterspell for any enchantment kill.
Date Posted: Fri Oct/01/10 at 7:16am

Ephemerance
Posts: 913
Joined: 18-Jun-09

Since it's blue/black, add some discard spells for a quicker lockdown.
Date Posted: Fri Oct/01/10 at 7:47am

uncountednose
Posts: 22
Joined: 24-Sep-10

This is a rockin' combo. Am I missing something or is the field of dreams redundant?
Date Posted: Fri Oct/01/10 at 1:48pm

SteveK
Posts: 161
Joined: 16-Mar-10

field of dreams is just so you can let them get lands. sorta a false hope i like to do to people and it encourages them to waste a destroy enchantment. also i play with alot of anhk of mishras so once they draw the 7th land they have to loose 2.

Also since its BU you can ritual the combo on turn 2 without the field of dreams.


[Edited by SteveK on 1/Oct/10 at 1:53PM]
Date Posted: Fri Oct/01/10 at 6:55pm

uncountednose
Posts: 22
Joined: 24-Sep-10

But zur's weirding requires them to reveal their card before you choose to pay 2 life or not.

Its to bad because I really want to do this combo but i have no bloodchiefs and they are a little outside my price range.
Date Posted: Sun Oct/03/10 at 1:48pm

SteveK
Posts: 161
Joined: 16-Mar-10

Yeah i have a WU deck that uses field of dreams and i posted this combo fast after i realized it was so good without thinking af fields uses in this combo. You dont need field of dreams at all. This is still one of the fastest ways to get this style down and active. Even if you loose 6 life you still have a good chance of them being locked. Also add countersqualls and your laughing as you rack up the counters on bloodchief still only using 2 colors.


[Edited by SteveK on 3/Oct/10 at 1:48PM]