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Echo MageEnlarge

Echo Mage

{1}{U}{U}

Creature — Human Wizard

Rise of the Eldrazi

Read rules for Echo Mage
Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

2/3

Full card details & printings ›

Nomads' AssemblyEnlarge

Nomads' Assembly

{4}{W}{W}

Sorcery

Rise of the Eldrazi

Read rules for Nomads' Assembly
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Full card details & printings ›

Date Posted: Thu Sep/30/10 at 12:30 pm

RAGE
Posts: 2
Joined: 30-Sep-10

Have two Echo Mage\\\'s out that are fully leveled. Cast Nomad\\\'s assembly and replicate. Next turn replicate the rebound. With just the two echo mages you will end up with 2,048 creatures in two turns. But when I first did this combo I had 5 creatures out , all my lands, and 2 nomad\\\'s in my hand. Ended up with 20,428 creatures in two turns (two of those creatures were soul wardens by the way, and if you\\\'re not good at math that means 40,856 life gained in 2 turns.). No mass damage please. ^^
Date Posted: Thu Sep/30/10 at 1:58pm

RAGE
Posts: 2
Joined: 30-Sep-10

BTW, I know it's no infinite combo, but it may as well be. The rest of the deck is a bunch of control&card drawing, which is how I got all my lands. Long games are long.
Date Posted: Thu Sep/30/10 at 2:57pm

psyche
Posts: 1250
Joined: 31-Aug-09

Just 1 echo mage is powerful. He also attracts kill spells. Take this from experience.
Date Posted: Thu Sep/30/10 at 6:42pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Good, but obvious. The Rebound wouldn't work.
Date Posted: Thu Sep/30/10 at 8:56pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

You could copy the spell from the rebound
Date Posted: Thu Sep/30/10 at 10:14pm

psyche
Posts: 1250
Joined: 31-Aug-09

He doesn't mean that a copy would rebound.
2 base creatures *2 (spell) *2*2 (echo mage 1) *2*2 (echo mage 2)=64
repeat for the rebound = 2048
Date Posted: Fri Oct/01/10 at 12:49am

Eldraziking187
Posts: 670
Joined: 12-Apr-10





Just sayin'
Date Posted: Fri Oct/01/10 at 6:49am

Turbine
Posts: 10194
Joined: 26-Oct-09




6/15/2010
Rebound will have no effect on copies of spells because you don't cast them from your hand.
Date Posted: Fri Oct/01/10 at 9:29am

psyche
Posts: 1250
Joined: 31-Aug-09

I can't find that on gather.wizards. Nomads' is a sorcery, and it is cast. I don't see where the restriction you stated is from. A little more info please.
Date Posted: Fri Oct/01/10 at 9:38am

Eldraziking187
Posts: 670
Joined: 12-Apr-10

SMARTIE's!!!!!!!!!!
Date Posted: Fri Oct/01/10 at 11:40am

gericault5
Posts: 2788
Joined: 13-Oct-09

You guys are talking about differant aspects of rebound. Turbine is saying that the rebound of the 4 copies created by the mages will not trigger. However the orginal spell will still have rebound
Date Posted: Fri Oct/01/10 at 2:02pm

d-roc314
Posts: 66
Joined: 22-Nov-09

I see whats going on.  The orginal card says that you can cast the card from exile.  That means that copy of the spell is not a card,  therefore it cannot be cast.




[Edited by d-roc314 on 1/Oct/10 at 2:09PM]
Date Posted: Fri Oct/01/10 at 9:11pm

Bladelord00
Posts: 112
Joined: 13-Nov-08

ahh but you can copy the rebounded spell
Date Posted: Sat Oct/02/10 at 5:24pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I found the ruling straight from Gatherer!




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