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Combo Name: Destroyed By A Dark Rainbow Submitted By: Gregorius
Card Name
Type
Cost
P/T
Editions (ordered by release)

Opalescence
Enchantment 2WW Urza's Destiny, Rare

Spiritual Asylum
Enchantment 2WW Nemesis, Rare

Celestial Ancient
Creature - Elemental 3WW 3 / 3 Dissension, Rare

Experiment Kraj
Legendary Creature - Ooze Mutant 2GGUU 4/6 Dissension, Rare

Ivory Mask
Enchantment 2WW Mercadian Masques, Rare

Living Plane
Enchant World 2GG Legends, Rare

Living Plane
Enchant World 2GG Legends, Rare

Godhead of Awe
Creature - Spirit Avatar (W/U)(W/U)(W/U)(W/U)(W/U) 4/4 Shadowmoor, Rare

Necroskitter
Creature - Elemental 1BB 1/4 Eventide, Rare

Magma Giant
Creature - Giant 5RR 5/5 Fifth Dawn, Rare
Estimated Combo Cost: $45.18
Date Posted: Mon Sep/20/10 at 3:23 am

Gregorius
Posts: 412
Joined: 01-Aug-10

Is your opponent overwhelming you with craploads of powerful creatures, artifacts and enchantments? Can barely do a thing to stop him short of destroying everything he owns? Well, now you can.
Separately? They don't do much. Together? Your opponent will wish (s)he destroyed you sooner.

...yes, I'm aware it's unlikely - even impossible - to get this to work. Don\'t say it.
...yes, Opalescence, Living Plane and March of the Machines are optional.
...yes, I am bored to tears. How'd you know?
Date Posted: Mon Sep/20/10 at 4:33am

shakii23
Posts: 5711
Joined: 08-Sep-09

what?
Date Posted: Mon Sep/20/10 at 6:50am

Turbine
Posts: 10194
Joined: 26-Oct-09

what?
Date Posted: Mon Sep/20/10 at 10:40am

E-n-S
Posts: 189
Joined: 16-Aug-10

Dito.
Date Posted: Mon Sep/20/10 at 11:10am

psyche
Posts: 1250
Joined: 31-Aug-09

  1. Magma Giant wouldn't be stopped by Spiritual Asylum. You would kill your own lands unless your Celestial Ancient boosted them enough.
  2. Godhead of Awe, Celestial Ancient, Living Plane, Magma Giant and one other enchantment is a good combo. All lands are 1/1. All creatures are 1/1. 2 enchantments makes your creatures 3/3 then hit the field with 2 damage to all creatures. It wipes out the opponent's side of the board. The Opalescence and March of the Machines are to clear enchantments and artifacts of the enemy.
  3. Ivory Mask, Necroskitter, and Spiritual Asylum serve no purpose to this combo.
Date Posted: Mon Sep/20/10 at 12:12pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

Thats practicly a deck.
Date Posted: Mon Sep/20/10 at 12:50pm

psyche
Posts: 1250
Joined: 31-Aug-09

4 to a combo with play set of 4. 16 cards + 4 white tutor for the enchantment. 20 cards. Add in a little draw and you have a whole deck. Still all your lands being 3/3 and them having nothing is a win condition.
Date Posted: Mon Sep/20/10 at 6:46pm

Gregorius
Posts: 412
Joined: 01-Aug-10

Ivory Mask, Necroskitter, and Spiritual Asylum serve no purpose to this combo.

Well, Necroskitter does in a way, and the others can still be helpful.
Think of it like this: the abilities of Magma Giant and Necroskitter are combined when Experiment Kraj comes into play (having two instances of Godhead of Awe's ability is redundant - it just makes every creature 1/1). Before that, you put down a pair of enchantments (could be Opalescence and/or March of the Machines, could be Ivory Mask and/or Spiritual Asylum). Then once all that's said and done and your creatures are at 3/3+, throw down Experiment Kraj. All the abilities happen at once - he comes into play and deals two damage to everything on the field; he gives all the opponents' 1/1 creatures a pair of -1/-1 counters (which kills them) while yours just lose a pair of +1/+1 counters; you gain control of your opponent's creatures when they would originally go to the graveyard.

Congratulations - you control every creature (and perhaps every enchantment, artifact and land) on the board... and if you have the two shroud-givers in play at the time, your opponent can't do diddly to get anything back. It even works in a multiplayer match, but I imagine it'd be harder to pull off.
Date Posted: Mon Sep/20/10 at 6:59pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I understood it, but. . .why?
Date Posted: Mon Sep/20/10 at 7:05pm

Gregorius
Posts: 412
Joined: 01-Aug-10

Why not?
Date Posted: Mon Sep/20/10 at 7:07pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I never thought of that.
Date Posted: Mon Sep/20/10 at 7:39pm

Gregorius
Posts: 412
Joined: 01-Aug-10

So in short:
...without Kraj: A good way to destroy all your opponent's creatures.
...with Kraj: Gain control of everything from all opponents, and watch them struggle.
Date Posted: Mon Sep/20/10 at 7:40pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Yep. . .
Date Posted: Mon Sep/20/10 at 9:10pm

psyche
Posts: 1250
Joined: 31-Aug-09

Necroskitter ability is triggred not activated. Experiment Kraj doesn't get them. Good idea though. It makes perfect sense now.
Date Posted: Tue Sep/21/10 at 12:37am

shakii23
Posts: 5711
Joined: 08-Sep-09

Umm, ok...
Date Posted: Tue Sep/21/10 at 2:42am

Gregorius
Posts: 412
Joined: 01-Aug-10

Hmm. Well, when you put it like that, Psyche, Magma Giant doesn't work either... and since you only need it for one turn, you could probably substitute it for Bloodfire Kavu.

Yeah, I guess I missed where it said "activated abilities". But that gives me a new idea...
Date Posted: Tue Sep/21/10 at 4:47am

shakii23
Posts: 5711
Joined: 08-Sep-09

hahaha... that's too bad... how about making a clone?
Date Posted: Tue Sep/21/10 at 3:02pm

psyche
Posts: 1250
Joined: 31-Aug-09

Can't wait for the new idea. And this combo isn't a steal the board, but it does clear it very well. I am wondering why not use Mycosynth Lattice with march of the machines to take out planeswalkers to?
Date Posted: Tue Sep/21/10 at 3:16pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

Because it would destroy all your lands.



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