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Ultimate Turn 0 counter

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Gemstone CavernsEnlarge

Gemstone Caverns

Legendary Land

Time Spiral

Read rules for Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

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Intervention PactEnlarge

Intervention Pact

{0}

Instant

Future Sight

Read rules for Intervention Pact
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.

Full card details & printings ›

Date Posted: Tue Sep/14/10 at 7:19 am

Ephemerance
Posts: 913
Joined: 18-Jun-09

Aside from Force of Will or the few other instants that work without mana, if someone is using a classic turn 1 win, or a turn 0 win, you can use Intervention Pact to prevent the damage (supposing they are using damage) and stifle its "lose game" trigger.




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