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Bring This Luck To Vegas

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Goblin BombEnlarge

Goblin Bomb

{1}{R}

Enchantment

Weatherlight

Read rules for Goblin Bomb
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this enchantment. If you lose the flip, remove a fuse counter from this enchantment. Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.

Full card details & printings ›

Mogg AssassinEnlarge

Mogg Assassin

{2}{R}

Creature — Goblin Assassin

Exodus

Read rules for Mogg Assassin
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

2/1

Full card details & printings ›

Planar ChaosEnlarge

Planar Chaos

{2}{R}

Enchantment

Judgment

Read rules for Planar Chaos
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.

Full card details & printings ›

Karplusan MinotaurEnlarge

Karplusan Minotaur

{2}{R}{R}

Creature — Minotaur Warrior

Coldsnap

Read rules for Karplusan Minotaur
Cumulative upkeep—Flip a coin. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you win a coin flip, this creature deals 1 damage to any target. Whenever you lose a coin flip, this creature deals 1 damage to any target of an opponent's choice.

3/3

Full card details & printings ›

Game of ChaosEnlarge

Game of Chaos

{R}{R}{R}

Sorcery

Ice Age

Read rules for Game of Chaos
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.

Full card details & printings ›

Fiery GambitEnlarge

Fiery Gambit

{2}{R}

Sorcery

Mirrodin

Read rules for Fiery Gambit
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Full card details & printings ›

Date Posted: Wed Sep/01/10 at 6:17 pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

With two thumbs you can garuntee victory as for each extra flip you get another flip from the other and it repeats. And I posted good coin cards since most people don't know them. Garunteed sucess. also fighting chance and desperate gambit are good cards
Date Posted: Wed Sep/01/10 at 6:35pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

whoops one goblin bomb should be chance encounter
Date Posted: Wed Sep/01/10 at 7:34pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Do the Fiery Gambit abilities "stack"?
Date Posted: Wed Sep/01/10 at 7:36pm

shakii23
Posts: 5711
Joined: 08-Sep-09

I love to see that in action... i would like to test my luck... could you make a coin flipping deck.. hahaha
Date Posted: Wed Sep/01/10 at 7:39pm

Turbine
Posts: 10194
Joined: 26-Oct-09

One-sided coins!
Date Posted: Wed Sep/01/10 at 7:40pm

shakii23
Posts: 5711
Joined: 08-Sep-09

that's a spherical coin... LOL
Date Posted: Wed Sep/01/10 at 7:44pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I meant one with two sides, but the same.
Date Posted: Wed Sep/01/10 at 7:46pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

It is in my coin flipping deck
Date Posted: Wed Sep/01/10 at 7:48pm

Turbine
Posts: 10194
Joined: 26-Oct-09

How do you get the cards for these decks?
Date Posted: Wed Sep/01/10 at 7:51pm

shakii23
Posts: 5711
Joined: 08-Sep-09

most of it are goblins... yay for goblins...
Date Posted: Wed Sep/01/10 at 9:24pm

gericault5
Posts: 2788
Joined: 13-Oct-09

forgot the two best ones


Date Posted: Wed Sep/01/10 at 11:40pm

shakii23
Posts: 5711
Joined: 08-Sep-09

How many colors is the luck deck again? I want to build it...
Date Posted: Wed Sep/01/10 at 11:47pm

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

Since we're going to Vegas, how about we play some craps with Spark Fiend?
Date Posted: Wed Sep/01/10 at 11:51pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Blue/Red might be enough...
Date Posted: Thu Sep/02/10 at 9:47pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

Mine was mono red I used the old djinn and efreet too
Date Posted: Thu Sep/02/10 at 10:48pm

gericault5
Posts: 2788
Joined: 13-Oct-09

I play RU myself-I like squees revenage and stich in time
Date Posted: Fri Sep/03/10 at 4:47am

shakii23
Posts: 5711
Joined: 08-Sep-09

Clock spinning ftW!
Date Posted: Fri Sep/03/10 at 3:43pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Frenetic Sliver works too.
Date Posted: Sun Sep/05/10 at 6:59pm

shakii23
Posts: 5711
Joined: 08-Sep-09

with sliver queen...
Date Posted: Sun Sep/05/10 at 7:01pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Frenetic Sliver with Krark's Thumb to stop Mass Destruction.
Date Posted: Sun Sep/05/10 at 9:06pm

shakii23
Posts: 5711
Joined: 08-Sep-09

still have a 25% chance to lose the flip...
Date Posted: Sun Sep/05/10 at 9:06pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Double Krark's Thumb with Mirror Gallery
Date Posted: Sun Sep/05/10 at 9:21pm

shakii23
Posts: 5711
Joined: 08-Sep-09

LOL...
Date Posted: Wed Sep/08/10 at 4:04pm

thetragicflaw
Posts: 14
Joined: 08-Sep-10

Umm, I may be wrong, but since the Thumb is not a may ability, you would flip infinite times, causing a tie because the ability would never resolve: The first thumb would cause you to flip two instead of one. That would trigger the second Thumb, causing you to flip four instead of two. This would in turn re-trigger the first Thumb causing you to flip 8, and so on and so forth to infinity.
Date Posted: Wed Sep/08/10 at 5:30pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Yeah, but Choice Encounter let's you win, when that happens.
Date Posted: Thu Sep/09/10 at 7:25am

Ephemerance
Posts: 913
Joined: 18-Jun-09

Would the two thumbs really work together? I'm not so sure they would.
Date Posted: Thu Sep/09/10 at 7:58am

Turbine
Posts: 10194
Joined: 26-Oct-09

Yeah, they should work together.
Date Posted: Thu Sep/09/10 at 9:22am

gericault5
Posts: 2788
Joined: 13-Oct-09

yes they work together.  the thumbs are a replacement effect, which means they can only trigger 1 time for each event.

614.5. A replacement effect doesn’t invoke itself repeatedly and gets only one opportunity for each event.

Example: A player controls two permanents, each with an ability that reads “If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.” A creature that normally deals 2 damage will deal 8 damage—not just 4, and not an infinite amount.


So in this case the "event" is the orginal coin flip, at that time Thumb A replaces the flip by using two coins, now thumb b goes to replace the orginal flip and sees it is already replaced and replaces it again from thrumb A by flipping 4 coins.  none of this changes the fact it was a single event.

Also chance encounter triggers at your upkeep so if you did enter an infinite flip it would help you win. and frentic sliver does not work with chance encounter the same way frentic efffert does, the sliver has a condition that states it needs to be on the battlefield for the coin to be flipped, so it will only work 1 time, effert doesn't have that condition and can be flipped however many times you want

Date Posted: Sun Sep/12/10 at 7:40pm

shakii23
Posts: 5711
Joined: 08-Sep-09

that clears it up...