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Combo Name: Supersize My Allies Please Submitted By: Manaburn
Card Name
Type
Cost
P/T
Editions (ordered by release)

Doubling Season
Enchantment 4G Ravnica: City of Guilds, Rare

Kazuul Warlord
Creature - Minotaur Warrior Ally 4R (3/3) Zendikar, Rare

Splinter Twin
Enchantment - Aura 2RR Rise of the Eldrazi, Rare
Estimated Combo Cost: $11.51
Date Posted: Mon Aug/30/10 at 9:16 pm

Manaburn
Posts: 45
Joined: 26-Aug-10

Enchant Kazuul with the splinter twin.  Tap and put two kazuul tokens into play in each of your turns.  This will give every one of your allies on the board 6 +1+1 counters every turn!!  Plus it guarentees you are going to play an ally every turn to maximize your other allies abilities.

You can also enchant hagra diabolist to have an opponent lose life equal to three times the number of allies you have every turn.

I have these in my deck and it is down right nasty!!!!
Date Posted: Mon Aug/30/10 at 9:20pm

Manaburn
Posts: 45
Joined: 26-Aug-10

Sorry, actually puts 12 +1+1 counters on each of your allies every turn due to the doubling season, too late for math!!!
Date Posted: Mon Aug/30/10 at 9:27pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Love to see the deck... with the rite of replication... i have to make that deck now... R/U allies... do you think that could work...
Date Posted: Mon Aug/30/10 at 9:33pm

Manaburn
Posts: 45
Joined: 26-Aug-10

Yeah rite of replication would be sick with the kicker.  My deck is black, green and red.  I also have Minion reflector's for some added kick. Top it off with some lavalanche to clear their board and its not pretty!  Good luck building your deck!
Date Posted: Mon Aug/30/10 at 10:08pm

shakii23
Posts: 5711
Joined: 08-Sep-09

i'll work on it then...
Date Posted: Tue Aug/31/10 at 2:41pm

newb
Posts: 175
Joined: 02-Feb-10

I have three to four multi colored ally decks. They are all pretty good. No need for ant added beefing up. There abilities are the sh_ _. But if you really need to flickerwisp or something that removes a creature till end of turn and putting it back into play at end of turn work good. I can't remember the name of the sorcery that does the same thing. If you use all allies that don't get bigger you could use the card that removes all your creatures till end of turn. Then they trigger massivly. Also if your allies have flash I think that would be greatest thing to add.
Date Posted: Tue Aug/31/10 at 3:24pm

Turbine
Posts: 10194
Joined: 26-Oct-09

It fits into Naya Allies.
Date Posted: Tue Aug/31/10 at 4:40pm

wurtnik
Posts: 342
Joined: 08-May-10

Nice find. and the RoR will make this ridiculously powerful :)
Date Posted: Tue Aug/31/10 at 4:43pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Rite of Replication alone makes Allies overpowered.


[Edited by Turbine on 31/Aug/10 at 4:43PM]
Date Posted: Tue Aug/31/10 at 4:43pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Followed Footsteps. (O_o)
Date Posted: Tue Aug/31/10 at 7:22pm

Manaburn
Posts: 45
Joined: 26-Aug-10

If my ally deck were blue I would throw Freed from the real in there.  As far as not wanting to beef allies up anymore, that just doesn't make sense to me.  This combo gives you opportunity to put 12 +1+1 counters on every creature you own every turn.  It also gives you 2 expendable 15/15 kazuul warlords  with haste every turn, and they're even bigger if you cast another ally from your hand.
  
Date Posted: Tue Aug/31/10 at 8:39pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Freed From the Real works best with Harabaz Druid.
Date Posted: Tue Aug/31/10 at 10:40pm

shakii23
Posts: 5711
Joined: 08-Sep-09

how about i make triskelion an ally... haha



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