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colefnor and yawgmoths graveyard play

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Yawgmoth's AgendaEnlarge

Yawgmoth's Agenda

{3}{B}{B}

Enchantment

Invasion

Read rules for Yawgmoth's Agenda
You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.

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Colfenor's PlansEnlarge

Colfenor's Plans

{2}{B}{B}

Enchantment

Lorwyn

Read rules for Colfenor's Plans
When this enchantment enters, exile the top seven cards of your library face down. You may look at the cards exiled with this enchantment, and you may play lands and cast spells from among those cards. Skip your draw step. You can't cast more than one spell each turn.

Full card details & printings ›

Date Posted: Mon Aug/30/10 at 3:29 pm

Captain_Joe
Posts: 80
Joined: 20-Jul-10

i posted a combo similar to this which didnt work a while back... but now i have a working version.

first play colfenors with cephalid and lightning greaves in play, and yawgmoths in hand

then target cephalid a bunch of times to put all of your cards in your graveyard

then play yawgmoths agenda next turn

you can now play any cards from your graveyard and any cards removed from the game with colfenors

play an instant win combo
Date Posted: Mon Aug/30/10 at 4:22pm

newb
Posts: 175
Joined: 02-Feb-10

I any more than the 7 are removed from the game, they cannot be played. It says only the 7 that you removed with Colfeners Plans.


[Edited by newb on 30/Aug/10 at 4:23PM]
Date Posted: Mon Aug/30/10 at 4:39pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I said that earlier about the RFG thing. But it's nice that you can play your deck, even though it's only 1 spell per turn.
Date Posted: Mon Aug/30/10 at 9:15pm

shakii23
Posts: 5711
Joined: 08-Sep-09

you can still play the removed cards right?




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