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Shock and Awe

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Date Posted: Sat Aug/28/10 at 2:01 pm

Manaburn
Posts: 45
Joined: 26-Aug-10

Shock them when you take and attack them with all of their creatures and awe them when you sac them all for mana.  If the attack didn't do the job finish them off with a massive fireball using all of the mana you generated from their creatures!  That's just not very nice, I like it!
Date Posted: Sat Aug/28/10 at 7:39pm

Turbine
Posts: 10194
Joined: 26-Oct-09

The only problem is that you need 9 mana to start out with.
Date Posted: Sat Aug/28/10 at 7:52pm

Captain_Joe
Posts: 80
Joined: 20-Jul-10

unless you sack some of your creatures
Date Posted: Sat Aug/28/10 at 8:26pm

Turbine
Posts: 10194
Joined: 26-Oct-09

It would still be 9 mana, just payed in a different form.
Date Posted: Sat Aug/28/10 at 9:56pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Kaervek's Torch is better than fireball
Date Posted: Sat Aug/28/10 at 10:14pm

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

Better when targeting only 1 target. Fireball more versatile....
Date Posted: Sun Aug/29/10 at 8:57am

Manaburn
Posts: 45
Joined: 26-Aug-10

This is more of a late game combo anyway so the nine mana shouldn't be a problem, especially with the altar.  The insurrection is kind of pointless if you cast it to early, you want them to have a decent army out.  This combo is best in group games which is why I used the fireball.
Date Posted: Sun Aug/29/10 at 8:07pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Use 0 cost creatures for ramp.
Date Posted: Mon Aug/30/10 at 8:42pm

shakii23
Posts: 5711
Joined: 08-Sep-09

add in a few damage preventers and it's a deck...
Date Posted: Mon Aug/30/10 at 8:45pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Why damage prevention?




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