Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Modular Madness(Revised)

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Arcbound OverseerEnlarge

Arcbound Overseer

{8}

Artifact Creature — Golem

Darksteel

Read rules for Arcbound Overseer
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular. Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Full card details & printings ›

Splinter TwinEnlarge

Splinter Twin

{2}{R}{R}

Enchantment — Aura

Rise of the Eldrazi

Read rules for Splinter Twin
Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

Full card details & printings ›

Date Posted: Fri Aug/27/10 at 12:30 pm

Manaburn
Posts: 45
Joined: 26-Aug-10

This ought to fix the problem!  Same combo with some added creature control and a sac engine.
Date Posted: Fri Aug/27/10 at 1:37pm

Mentok
Posts: 202
Joined: 26-Jul-10

use kark-clan ironworks or ashnods alter better for the sack and gives you mana


[Edited by Mentok on 27/Aug/10 at 1:37PM]
Date Posted: Fri Aug/27/10 at 1:38pm

Manaburn
Posts: 45
Joined: 26-Aug-10

I agree, quicker too!
Date Posted: Fri Aug/27/10 at 2:55pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Blasting Station works too.
Date Posted: Mon Aug/30/10 at 8:20pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Why the overseer?