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Modular Madness

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Arcbound OverseerEnlarge

Arcbound Overseer

{8}

Artifact Creature — Golem

Darksteel

Read rules for Arcbound Overseer
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular. Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0

Full card details & printings ›

Splinter TwinEnlarge

Splinter Twin

{2}{R}{R}

Enchantment — Aura

Rise of the Eldrazi

Read rules for Splinter Twin
Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."

Full card details & printings ›

Date Posted: Fri Aug/27/10 at 11:46 am

Manaburn
Posts: 45
Joined: 26-Aug-10

You can use any modular creature with the splinter twin, but arcbound overseer works great.  Create a copy during your turn, when the token dies at end of turn you get six +1+1 counters to distribute on to another creature.  Repeat every turn to build some monster creatures!

  I recommend using in a modular deck to maximize the overseer.  Plus you can enchant a smaller modular creature if you are looking for more speed.

I love the Splinter Twin!!!
Date Posted: Fri Aug/27/10 at 11:48am

Manaburn
Posts: 45
Joined: 26-Aug-10

Just realized that Splinter twin says exile and modular only works when creature goes to graveyard.  Sorry, not sure if this works.
Date Posted: Fri Aug/27/10 at 12:03pm

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

just add a sac engine.
Date Posted: Fri Aug/27/10 at 1:55pm

heretic
Posts: 18
Joined: 24-Aug-10

you could have an infinite Pili-Pala with haste on battlefield if you add Training Grounds :)
Date Posted: Fri Aug/27/10 at 2:56pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Goblin Bombardment.




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