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20/20 indestructible in round 1 !

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Dark DepthsEnlarge

Dark Depths

Legendary Snow Land

Coldsnap

Read rules for Dark Depths
Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

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Gemstone CavernsEnlarge

Gemstone Caverns

Legendary Land

Time Spiral

Read rules for Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

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FastbondEnlarge

Fastbond

{G}

Enchantment

Revised Edition

Read rules for Fastbond
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

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Date Posted: Mon Nov/16/09 at 11:30 am

como
Posts: 0
Joined: 16-Nov-09

1)
when Gemstone Caverns is in your opening hand, begin the game with Gemstone Caverns on the battlefield, discard the card you dont need for the combo and play Fastbond.

2)
Bring a Swamp and Dark Depths into the battlefield

3)
Play Dark Ritual and Vampire Hexmage

4)
Sacrifice Vampire Hexmage and remove all counters from Dark Depths

It better works in 2 rounds but its very funny! :-)

Date Posted: Tue Nov/17/09 at 2:03pm

SKETCH
Posts: 51
Joined: 01-Sep-09

For extended 1st turn, use Chrome Mox!
Date Posted: Sat Nov/21/09 at 11:06am

rs420
Posts: 5
Joined: 14-Oct-09

Better combo for 2 turn that requires less cards and doesnt involve fastbond...turn 1 dark depths, turn 2 urborg (making them both swamps also), then the hexmage
Date Posted: Tue Nov/24/09 at 5:08am

Gala
Posts: 7
Joined: 24-Nov-09

Why need Fastbond?
Start the game with Gemstone caverns, put dark depths in play on your turn, dark ritual from the cavern, then hexmage.




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