Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





T2 Lullmage Lockdown

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Lullmage MentorEnlarge

Lullmage Mentor

{1}{U}{U}

Creature — Merfolk Wizard

Zendikar

Read rules for Lullmage Mentor
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.

2/2

Full card details & printings ›

Date Posted: Sun Aug/22/10 at 10:44 am

wurtnik
Posts: 342
Joined: 08-May-10

Have 2 Lullmage out, replicate with kicker.

You can now counter every spell that can be countered. And each time you do you get enough merfolk to counter the next spell.
Date Posted: Sun Aug/22/10 at 10:46am

Turbine
Posts: 10194
Joined: 26-Oct-09

Why did you say T2?

Great combo!
Date Posted: Sun Aug/22/10 at 1:15pm

Turbine
Posts: 10194
Joined: 26-Oct-09

What about Followed Footsteps.
Date Posted: Sun Aug/22/10 at 3:29pm

wurtnik
Posts: 342
Joined: 08-May-10

Cos it's standard. Followed footsteps would be good in a non T2 deck.
Date Posted: Sun Aug/22/10 at 5:29pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Ah, Type 2, that makes sense.
Date Posted: Sun Aug/22/10 at 9:41pm

shakii23
Posts: 5711
Joined: 08-Sep-09

LOL... 7 Lullmage... cool!