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Building up and Up and UP

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Saproling BurstEnlarge

Saproling Burst

{4}{G}

Enchantment

Nemesis

Read rules for Saproling Burst
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst." When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.

Full card details & printings ›

Doubling SeasonEnlarge

Doubling Season

{4}{G}

Enchantment

Ravnica: City of Guilds

Read rules for Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Full card details & printings ›

VigorEnlarge

Vigor

{3}{G}{G}{G}

Creature — Elemental Incarnation

Lorwyn

Read rules for Vigor
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

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Gift of the DeityEnlarge

Gift of the Deity

{4}{B/G}

Enchantment — Aura

Eventide

Read rules for Gift of the Deity
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Full card details & printings ›

MycolothEnlarge

Mycoloth

{3}{G}{G}

Creature — Fungus

Shards of Alara

Read rules for Mycoloth
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

4/4

Full card details & printings ›

Dragon BroodmotherEnlarge

Dragon Broodmother

{2}{R}{R}{R}{G}

Creature — Dragon

Alara Reborn

Read rules for Dragon Broodmother
Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)

4/4

Full card details & printings ›

Date Posted: Tue Nov/03/09 at 5:52 pm

triggerhappy13
Posts: 64
Joined: 12-May-09

This combo is in steps. You can stop whenever you want, but it gets the best later on.

You start with Doubling Season out. Play Saproling Burst. You get 14 counters, each of which gives you 2 saprolings, for a total of 26 (cannot take off the last counter).

Play Mycoloth and devour all 26 saprolings. Devour 2 * 26 saps * 2 for D.S., gives you 104 +1/+1 counters, and 208 saps per turn.

Add in the Dragon Broodmother, which now gives you 2 dragons on your upkeep and 2 on your opponents. If you devour all the saprolings evenly between dragons, you give 52 to each dragon. Devour 2 * 52 saps * 2 for D.S., gives you 4 209/209 flying dragons per turn, not to mention the 108/108 Mycoloth and potential 208 1/1s per turn.

At that point, your opponent will learn the meaning of overkill. Protect your Mycoloth with Protective Bubble, for he is the key to your win.

And finally, just to really screw with them, you can throw in any of the last three. All that could screw you over is a field wipe(easily remedied).
Date Posted: Fri Nov/06/09 at 4:50am

[deleted troll]
Posts: 0
Joined: 03-Jan-70

Wow, this is by far the longest combo I have seen. I believe i have found a new deck list. ._.
Date Posted: Fri Nov/06/09 at 7:44am

triggerhappy13
Posts: 64
Joined: 12-May-09

Nice idea. I have all the cards, this out to be fun. If you get far enough in this combo, they are screwed. I guess the ideal thing would be to
a. give everything trample
b. give the cores(Mycoloth, Broodmother) indes. and shroud.

Then you are set!
Date Posted: Thu Nov/19/09 at 8:54pm

chromium
Posts: 2
Joined: 09-Nov-09

coat of arms would make it interesting early on. :)




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