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first turn win... maybe?

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Heroes RememberedEnlarge

Heroes Remembered

{6}{W}{W}{W}

Sorcery

Planar Chaos

Read rules for Heroes Remembered
You gain 20 life. Suspend 10—{W} (Rather than cast this card from your hand, you may pay {W} and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

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Date Posted: Wed Aug/18/10 at 7:16 pm

Captain_Joe
Posts: 80
Joined: 20-Jul-10

play a plains then suspend heroes remebered, play mox jet, tap to play dark ritual and use dark ritual to play dark ritual. play any mox (represented by jack in the mox) and any mox (represented by jack in the mox. now play vampire hexmage and sanguine blood. sac vampire hex mage and target heroes remeberd. gain 20 life, your opponent loses. 20.

also this is 9 cards so you would have to either cheat or win on turn 2

and im not sure if vampire hexmage can target heroes remembered.

so overall its very innefective but its my first attempt at a \"first\" turn win
Date Posted: Wed Aug/18/10 at 7:17pm

Captain_Joe
Posts: 80
Joined: 20-Jul-10

ok so this wont work now that i look at suspend. but while it isnt a turn 1 win, it is a turn 10 win which is still pretty good... :(
Date Posted: Wed Aug/18/10 at 8:22pm

shakii23
Posts: 5711
Joined: 08-Sep-09

There are many ways to reduce the time counter of suspended cards...
Date Posted: Wed Aug/18/10 at 8:23pm

shakii23
Posts: 5711
Joined: 08-Sep-09

That combo also gave me an idea... Try Illusion of Gradeur...
Date Posted: Wed Aug/18/10 at 9:33pm

psyche
Posts: 1250
Joined: 31-Aug-09

Vampire Hexmage only removes counters from target permanent. A card exiled with suspend isn't a permanent. Sorry but this doesn't work.
Date Posted: Wed Aug/18/10 at 9:54pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Exactly...