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The Mega-Mill

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Walking ArchiveEnlarge

Walking Archive

{3}

Artifact Creature — Golem

Dissension

Read rules for Walking Archive
Defender (This creature can't attack.) This creature enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on this creature. {2}{W}{U}: Put a +1/+1 counter on this creature.

1/1

Full card details & printings ›

Date Posted: Wed Aug/18/10 at 5:34 am

Gregorius
Posts: 412
Joined: 01-Aug-10

► Use the oh-so-common Gilder Bairn + Paradise Mantle + Training Grounds combo while you have Walking Archive and Psychic Possession out (there are better "skip your draw step" cards - I just used this one to keep it mono-blue).
► Rinse and repeat until you have more counters on Walking Archive than your opponent has cards in their library.
► Pass your turn to your opponent.
Date Posted: Wed Aug/18/10 at 5:43am

Turbine
Posts: 10194
Joined: 26-Oct-09

Why do you need Psychic Possession when playing a mill deck?
Date Posted: Wed Aug/18/10 at 5:50am

Gregorius
Posts: 412
Joined: 01-Aug-10

...is "protection" a valid reason?
If somehow Walking Archive's ability backfires on your opponent (which it shouldn't), then you get screwed as soon as your turn comes along.
Date Posted: Wed Aug/18/10 at 7:47am

wurtnik
Posts: 342
Joined: 08-May-10

I think you only miss your draw step, and the walking archive makes you draw in upkeep.

I think you could do without possession and still have a great combo.
Date Posted: Wed Aug/18/10 at 7:57am

Mentok
Posts: 202
Joined: 26-Jul-10

This looks like something i would use Shared Fate with just for kicks don't pump the archive till the end of you opponents turn
Date Posted: Wed Aug/18/10 at 2:48pm

Turbine
Posts: 10194
Joined: 26-Oct-09

For red, you have Fling. For black, you have Rite of Consumption.
Date Posted: Wed Aug/18/10 at 2:49pm

Turbine
Posts: 10194
Joined: 26-Oct-09

If you used Shared Fate, they wouldn't lose.
Date Posted: Wed Aug/18/10 at 7:43pm

shakii23
Posts: 5711
Joined: 08-Sep-09

How about deck them out early with the combo out... you can have infinite +1/+1 counters.... Imagine that...