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Combo Name: 3 +1/+1 counters every turn Submitted By: Turbine
Card Name
Type
Cost
P/T
Editions (ordered by release)

Power Conduit
Artifact 2 Mirrodin, Uncommon

Fate Transfer
Instant 1(U/B) Shadowmoor, Common

Apocalypse Hydra
Creature - Hydra XRG 0/0 Conflux, Mythic

Protean Hydra
Creature - Hydra XG 0/0 Magic 2010, Mythic
Estimated Combo Cost: $4.51
Date Posted: Sun Aug/15/10 at 3:08 pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Power Conduit with Protean Hydra.

Move the counters to the other Hydra for more fun
Date Posted: Sun Aug/15/10 at 3:40pm

wurtnik
Posts: 342
Joined: 08-May-10

Fate transfer FTW. better than hexmage for the situation.
Date Posted: Sun Aug/15/10 at 3:47pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Couldn't you mess with the stack to keep the Hydra alive?
Date Posted: Sun Aug/15/10 at 3:54pm

wurtnik
Posts: 342
Joined: 08-May-10

Just use any card that pumps its toughness by 1 or more. Spider umbra is cheap, anthems are better.
Date Posted: Sun Aug/15/10 at 3:57pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Oh yeah.
Date Posted: Sun Aug/15/10 at 4:28pm

psyche
Posts: 1250
Joined: 31-Aug-09

Spike Cannibal is better than the hexmage. It leaves you with a big creature, as opposed to no creature. Not as good a fate transfer, but an option none the less.
Date Posted: Sun Aug/15/10 at 4:43pm

Turbine
Posts: 10194
Joined: 26-Oct-09

He pumped it's power, so it stayed alive.
Date Posted: Sun Aug/15/10 at 4:54pm

psyche
Posts: 1250
Joined: 31-Aug-09

I meant the hexmage vs the spike. The hexmage dies to use it's ability. The spike doesn't. That means that the removal is the same, with the same bigger hydra. The difference is no hexmage at the end vs a big spike.
Date Posted: Sun Aug/15/10 at 5:00pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Ah. Even better!



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