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Combo Name: You shall not pass Submitted By: psyche
Card Name
Type
Cost
P/T
Editions (ordered by release)

Paradise Mantle
Artifact - Equipment 0 Fifth Dawn, Uncommon

Sensei Golden-Tail
Legendary Creature - Fox Samurai 1W 2/1 Champions of Kamigawa, Rare

Gilder Bairn
Creature - Ouphe 1(G/U)(G/U) 1/3 Eventide, Uncommon

Palace Guard
Creature - Human Soldier 2W 1/4 Magic 2010, Common

Hyena Umbra
Enchantment - Aura W Rise of the Eldrazi, Common

Training Grounds
Enchantment U Rise of the Eldrazi, Rare
Estimated Combo Cost: $7.03
Date Posted: Fri Aug/13/10 at 11:13 pm

psyche
Posts: 1250
Joined: 31-Aug-09


Date Posted: Fri Aug/13/10 at 11:59pm

Gregorius
Posts: 411
Joined: 01-Aug-10

That sounds like an extremely roundabout way to get an infinite-toughness creature.
Date Posted: Sat Aug/14/10 at 8:40am

psyche
Posts: 1250
Joined: 31-Aug-09

Add in Concerted Effort to get vigilance with trample and you have a creature that must not be blocked either. It makes the palace guard monsters
Date Posted: Sun Aug/15/10 at 3:03pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Why no Entangler?
Date Posted: Sun Aug/15/10 at 3:52pm

psyche
Posts: 1250
Joined: 31-Aug-09

More recent legal. Also i took a hiatus just before ravnica. When i came back i started online magic. Since most of what i play is online, it is the main thing that comes to mind.
Date Posted: Sun Aug/15/10 at 3:54pm

Turbine
Posts: 10194
Joined: 26-Oct-09

OK, It is a good addition though.
Date Posted: Sun Aug/15/10 at 5:15pm

gericault5
Posts: 2788
Joined: 13-Oct-09

palace guard is a cheaper entangler.  also you do not need the bairne as it doesn't help the combo at all.  Take a look at the gatherer text for sensei the counter is only a marker it doesn't do anything, sensai acts as an artifical evolution giving an ability as well as the type, to increase the bushido you need keep playing the ability
Date Posted: Sun Aug/15/10 at 5:24pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Sorry, I didn't see Palace Guard. . .
Date Posted: Sun Aug/15/10 at 5:29pm

psyche
Posts: 1250
Joined: 31-Aug-09

It is glitched online to work. You are right about the rules. I just assumed that because WOTC let me do it it worked. The ORC i asked even thought it should work. With that, if you use this in a tournament, unless you are called on it by the other player, odds are even a judge will let it pass. Close but no cigar. If anybody wants i can pull together a infinite mana combo that can make blue, and slap in a freed from the real to make it work, but there are better uses for infinite mana.
Date Posted: Sun Aug/15/10 at 5:32pm

Turbine
Posts: 10194
Joined: 26-Oct-09

However, if you have a creature with Bushido 1 that you put a counter onto, it gains Bushido 2
Date Posted: Sun Aug/15/10 at 5:35pm

gericault5
Posts: 2788
Joined: 13-Oct-09

no it doesn't, while the end results are the same +2/+2, it is actually 2 cases of bushido 1 stacking
Date Posted: Sun Aug/15/10 at 5:39pm

Turbine
Posts: 10194
Joined: 26-Oct-09

It is the same thing as Bushido 2 though, even though it is separate cases. Do the technicalities really matter?
Date Posted: Sun Aug/15/10 at 5:43pm

gericault5
Posts: 2788
Joined: 13-Oct-09

it take 1 stifle to stop bushido 2, it takes 2 stifle to stop 2 bushido 1.  yes interactions like these do matter
Date Posted: Sun Aug/15/10 at 5:49pm

psyche
Posts: 1250
Joined: 31-Aug-09

I think it would be odd for them to stifle bushido when there are so many other things that can be more useful to sifle. Still you are right about interactions. It is the difference between 100 damage and 1 damage 100 times. Urza's armor soaks up 1 damage 100 times and makes it 0. 1 circle of protection stops 100 damage 1 time. The same card in the revers situation doesn't produce the same result.
Date Posted: Sun Aug/15/10 at 6:13pm

Turbine
Posts: 10194
Joined: 26-Oct-09

The other example you put was very different. This is such a small matter that who truly cares. The difference between Bushido 1 twice and Bushido 2 is insignificant.
Date Posted: Sun Aug/15/10 at 7:08pm

gericault5
Posts: 2788
Joined: 13-Oct-09

I used bushido for an example since we were talking about it but yes most people won't waste a stifle on that.  so to put it on another scale.

annihilator 6-sac 6 permanants

annihiator 4 and annihilator 2-sac 6 permanents

annihilator 2 and annihilator 2 and annilator 2-sac 6 permanents

all 3 cases you sac 6 permanents, but its not the same.  if emrukel is attacking 1 stifle will prevent you from sacing anything

however if It that betrays enchanted with 2 conscriptions is attacking, you will still sac 4 permanants with 1 stifle.

does the larger impact make more sense why the need to be seperated
Date Posted: Sun Aug/15/10 at 7:14pm

Turbine
Posts: 10194
Joined: 26-Oct-09

The fact that Stifle is restricted (I believe) and that it is barely played adds to my argument, but I really don't want to argue right now. . .
Date Posted: Sun Aug/15/10 at 7:27pm

gericault5
Posts: 2788
Joined: 13-Oct-09

nope stifle is not restricted.  and i;m not arguing, i am mearly pointing out that ithe same ability multiple times on a creature are not the greater number but rather made up of the cumulation of the smaller numbers.  this does matter to game play.  to paraphase what psyche said pestilence triggered 4 times is not 4 damage but it is 1 damage 4 times, which effects how a person will respond. 

don't forget turbine, your not the only one on this site there are new people each day, sometimes people new to the game, so as more experienced players should  take 5 seconds just to make sure that we are not misrepresenting the game
Date Posted: Sun Aug/15/10 at 7:33pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I guess I will be more technical from now on then.
Date Posted: Mon Aug/16/10 at 10:49pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Same applies to life gain, gain 2 life and gain 1 life twice is different as gain 1 life twice pumps Ajani's Pridemate more than gain 2 life...



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