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Standard turn 4 win

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Minion ReflectorEnlarge

Minion Reflector

{5}

Artifact

Shards of Alara

Read rules for Minion Reflector
Whenever a nontoken creature you control enters, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."

Full card details & printings ›

Tezzeret the SeekerEnlarge

Tezzeret the Seeker

{3}{U}{U}

Legendary Planeswalker — Tezzeret

Shards of Alara

Read rules for Tezzeret the Seeker
+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.

Loyalty: 4

Full card details & printings ›

Date Posted: Wed Aug/11/10 at 2:07 pm

Kug
Posts: 11
Joined: 11-Aug-10

It's fairly self explanitory, and just an expansion of the same combo posted by someone here earlier. Training Grounds + Filigree Sages + Khalni Gem = Infinite any color mana.

Add Tezzeret or Fabricate to search for 2/3 of the combo pieces, or Etherium Sculptor to make it happen on turn 4. From my experience, it's quite consistent turn 5, and happens often on turn 4.

Rod of Ruin is a good win condition, Mind Spring is fantastic, or any other way of getting cards from your deck in standard will work wonderfully. I've found that LOTS of creatures and Minion Reflector is a fun way to win that turn (assuming you drew with Mind Spring)

I do have to ask about Lightning Bolt (or similar card) once you have all of the pieces in play, can you activate Filigree Sages and Khalni Gem infinitely in response to a Lightning Bolt? I think yes, but I am not positive.

If anyone has a good way to make this happen on turn 3, even ocassionally (standard please) let me know!


[Edited by Kug on 11/Aug/10 at 2:10PM]
Date Posted: Wed Aug/11/10 at 8:27pm

shakii23
Posts: 5711
Joined: 08-Sep-09

mana accel could be the answer...
Date Posted: Thu Aug/12/10 at 11:34am

Kug
Posts: 11
Joined: 11-Aug-10

Turn 1 Island -> Training grounds (U)
Turn 2 Island, Island -> Etherium sculptor (UU)
Turn 3 Island, Island, Island -> Etherium Scupltor (U) (UU left) -> Everflowing Chalice (0) for (1) (1UU left) -> Khalni Gem (1U) (UUU available) -> Filgiree Sages (UU from Gem) (U left) -> Filgiree's ability

Well wouldn't that be nice.


[Edited by Kug on 12/Aug/10 at 11:41AM]
Date Posted: Thu Aug/12/10 at 4:03pm

wurtnik
Posts: 342
Joined: 08-May-10

Nice find Kug, potential turn 3 infinite combo in standard is some good work.

Looking forward to seeing some more combos from you.
Date Posted: Thu Aug/12/10 at 7:04pm

shakii23
Posts: 5711
Joined: 08-Sep-09

turn 3 huh... Nice... i like it...
Date Posted: Fri Aug/13/10 at 10:06am

Kug
Posts: 11
Joined: 11-Aug-10

Thank you. It would require a pretty perfect draw to have it pop on turn 3, but what a surprise that would be, considering it's a training grounds and Etherium on turn 2 :) Also, even if it doesn't pop on turn 3, given the useful nature of almost all the pieces by themselves it's a pretty solid mana base for an artifact deck.
Date Posted: Fri Aug/13/10 at 12:47pm

Turbine
Posts: 10194
Joined: 26-Oct-09

How is Rod of Ruin a win-con though?
Date Posted: Fri Aug/13/10 at 3:13pm

Kug
Posts: 11
Joined: 11-Aug-10

Build up, say, 1000 U through the combo. Then, spend it on Rod of Ruin's ability and keep untapping it with Filgiree Sages. Infinite Damage, basically.
Date Posted: Mon Aug/16/10 at 9:58pm

shakii23
Posts: 5711
Joined: 08-Sep-09

He got you there, turbine... you can also use Aladdin's Ring... FTW!




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