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Cycle of the artifaction Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.
Read rules for Krark-Clan Ironworks Sacrifice an artifact: Add
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Creature — Human Knight Ranger
Coldsnap
Read rules for Juniper Order Ranger Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
2/4
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Creature — Human Cleric
Mirrodin
Read rules for Disciple of the Vault Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1/1
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Artifact Creature — Scarecrow
Shadowmoor
Read rules for Wingrattle Scarecrow This creature has flying as long as you control a blue creature.
This creature has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
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Date Posted: Mon Oct/19/09 at 8:59 pm
Date Posted: Fri Oct/23/09 at 1:03pm
Date Posted: Fri Oct/23/09 at 6:42pm
Date Posted: Fri Oct/23/09 at 9:00pm