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Lol NOT A REAL COMBO: Can\'t touch this!

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FilthEnlarge

Filth

{3}{B}

Creature — Incarnation

Judgment

Read rules for Filth
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.

2/2

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GenesisEnlarge

Genesis

{4}{G}

Creature — Incarnation

Judgment

Read rules for Genesis
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.

4/4

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ValorEnlarge

Valor

{3}{W}

Creature — Incarnation

Time Spiral Timeshifted

Read rules for Valor
First strike As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.

2/2

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DreadEnlarge

Dread

{3}{B}{B}{B}

Creature — Elemental Incarnation

Lorwyn

Read rules for Dread
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

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HostilityEnlarge

Hostility

{3}{R}{R}{R}

Creature — Elemental Incarnation

Lorwyn

Read rules for Hostility
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

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PurityEnlarge

Purity

{3}{W}{W}{W}

Creature — Elemental Incarnation

Lorwyn

Read rules for Purity
Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

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VigorEnlarge

Vigor

{3}{G}{G}{G}

Creature — Elemental Incarnation

Lorwyn

Read rules for Vigor
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

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Date Posted: Mon Oct/19/09 at 1:57 pm

B10h4z4rd
Posts: 35
Joined: 28-Aug-09

All in play: Creatures you control have haste, trample, swampwalk, flying, first strike, and infinite +1/+1 counters.
You have: Spells/abilities that would deal damage give u life, creatures that damage to you die, if a spell or ability u control deals damage, instead get a bunch of 3/1 hasters.
WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!