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Combo Name: I annihilatez u real good (p.s. turn one domination) Submitted By: Spengo
Card Name
Type
Cost
P/T
Editions (ordered by release)

Helm of Awakening
Artifact 2 Visions, Uncommon

Dark Ritual
Mana Source B Urza's Saga, Common

Dark Ritual
Mana Source B Urza's Saga, Common

Ashnod's Altar
Poly Artifact 3 Antiquities, Uncommon

Myr Retriever
Artifact Creature - Myr 2 1/1 Mirrodin, Uncommon

Myr Retriever
Artifact Creature - Myr 2 1/1 Mirrodin, Uncommon

Swamp
Land Urza's Saga, Common

Kozilek, Butcher of Truth
Legendary Creature - Eldrazi 10 12/12 Rise of the Eldrazi, Mythic
Estimated Combo Cost: $26.35
Date Posted: Sun Aug/01/10 at 11:31 pm

Spengo
Posts: 49
Joined: 22-Jul-10

this is a simple tweak to an earlier post of mine, but check this out

swamp, dark rit, dark rit, helm, ashnod, myr, sac myr, myr, sac myr, myr, sac myr until enough to cast kozilek.

If done correctly, on turn one you have a 12/12 annihilator 4.  No one stands a chance to get anything out because you attack around the table every turn and someone sacs all their lands or creatures no matter what.  No time to build anything.  Also, you will have infinite colorless mana every single turn.  put some Gemstone Arrays into your deck and you don't even need to put in any lands other than the original swamp  lol
Date Posted: Mon Aug/02/10 at 2:12am

Gregorius
Posts: 411
Joined: 01-Aug-10

Would be a nice combo if it weren't for the fact that it requires you to have all of those cards (plus your draw) in your hand at turn one.
Date Posted: Mon Aug/02/10 at 3:36am

JMDin83
Posts: 880
Joined: 30-Jul-09

go with emrakul instead, since they cant counter him, and hes protected from most removal.
Date Posted: Mon Aug/02/10 at 3:59am

shakii23
Posts: 5711
Joined: 08-Sep-09

Except Seal of Removal or Seal of Doom...
Date Posted: Mon Aug/02/10 at 8:46am

Spengo
Posts: 49
Joined: 22-Jul-10

Either way is good, I thought I'd use the annihilate 4 and kozilek since he allows the draw 4 cards.  This combo takes all 7 in your hand plus your draw so it's nigh impossible to do, but if you did, you would be sitting there with no cards one creature and infinite mana so I figured pulling 4 more cards would let you get some more creatures or at least some defensive spells.
Date Posted: Mon Aug/02/10 at 8:51am

Spengo
Posts: 49
Joined: 22-Jul-10

I suppose playing something with haste would be the best option, the problem with this combo is that it's colorless.  It would be a good play, but now as I look at it...even assuming you got the cards, it isn't logical since you would still have to wait a turn.  Putting some gemstone arrays in a deck with this combo would be smart since it would allow any color of infinite mana every turn.  I think we should keep this post going and collectively make the most powerful artifact deck we can.  I'll put it together and test it out :)
Date Posted: Mon Aug/02/10 at 4:19pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Ulamog would be the best, because of indestructibility.
Date Posted: Mon Aug/02/10 at 5:45pm

Spengo
Posts: 49
Joined: 22-Jul-10

There are a ton of great cards that can be used here.  I like the draw cards but you can put whatever colorless card here would work for your playstyle. 
Date Posted: Mon Aug/02/10 at 5:49pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Darksteel Forge!
Date Posted: Mon Aug/02/10 at 7:25pm

shakii23
Posts: 5711
Joined: 08-Sep-09

why the forge? Emrakul is not even an artifact...
Date Posted: Mon Aug/02/10 at 7:29pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Why does it matter whether it's an artifact?
Date Posted: Mon Aug/02/10 at 7:53pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Well, i thought you want emrakul to be indestructible with the forge...
Date Posted: Mon Aug/02/10 at 8:36pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Not really
Date Posted: Mon Aug/02/10 at 8:45pm

shakii23
Posts: 5711
Joined: 08-Sep-09

I apologize for my mistake...
Date Posted: Mon Aug/02/10 at 9:09pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I apologize for confusing you.
Date Posted: Mon Aug/02/10 at 9:32pm

Spengo
Posts: 49
Joined: 22-Jul-10

Emrakul probably would be the best card.  Annihilate 6 on turn one would stop the progression of anyone at all.  Since he's pro color and non-counter he would stay in play unless someone had a colorless destroy target creature, but since you will see who has a deck that might have that off the start, you can start swinging a 15/15 on turn 2

Date Posted: Mon Aug/02/10 at 10:46pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Turn 1, Dark Ritual, Seal of Doom... Dead!
or
Turn 1, Play island, Seal of Removal, Return!
Date Posted: Mon Aug/02/10 at 10:55pm

Spengo
Posts: 49
Joined: 22-Jul-10

be that as it may for the chance you will remove or destroy, the odds of pulling it and the odds of having the remove/destroy makes the likelihood low enough that it's worth the risk since you also get infinite mana every turn with this combo...the first creature you pull SHOULD be able to do some damage...if not, you never worry about mana the whole game...either way...advantage is yours
Date Posted: Mon Aug/02/10 at 11:54pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Yup... And also i forgot the extra turn from Emrakul...
Date Posted: Tue Aug/03/10 at 10:33pm

Draco_lich
Posts: 1073
Joined: 07-May-10

hmm.. for more effective... try dark ritual, dark ritual, lotus petal, buried alive, corpse dance, and a swamp...


doomed necromancer (in the library), emrakul of the aeons torn (in the library)

this equals first turn emrakul that you dont have to sacrifice, and you can pull emrakul before the ability triggers because of the haste on the doomed necromancer from corpse dance

unless they have something like force of will handy...
Date Posted: Tue Aug/03/10 at 11:45pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Or maybe Slap your opponent's face with an Emrakul card...
Date Posted: Thu Aug/05/10 at 10:11am

Spengo
Posts: 49
Joined: 22-Jul-10

okay...I was playing mtg last night and there was a bit of controversy around this combo and the legend rule.  Of course legend rule destroys all legendary of the same name...the question is timing.  Most people said legend rule happens after the cast of the spell when it comes into play, some said it worked almost like a counter spell keeping you from putting them into play.

Wouldn't it make sense to play Emrakul with any deck that pulls creatures out of the graveyard and having 4 in your deck?  That way you could play one to get your next turn, then on that next turn play a second one to get another turn, let the legend rule kill them, make sure you have a paleoloth in play and you get infinite turns since you have infinite colorless mana? or would the legend rule proc before you got the extra turn?  That is where the debate came in.
Date Posted: Thu Aug/05/10 at 10:15am

Turbine
Posts: 10194
Joined: 26-Oct-09

Emrakul cannot be put into the library without Stifle or a similar card!
Date Posted: Thu Aug/05/10 at 10:17pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Too bad huh? :(
Date Posted: Fri Aug/06/10 at 12:51am

gericault5
Posts: 2788
Joined: 13-Oct-09

"okay...I was playing mtg last night and there was a bit of controversy around this combo and the legend rule.  Of course legend rule destroys all legendary of the same name...the question is timing.  Most people said legend rule happens after the cast of the spell when it comes into play, some said it worked almost like a counter spell keeping you from putting them into play."


The legend rule takes affect when the legendary creature or enchantment comes into play, when there is another with the same name, but it has to enter play so if you play a emurkal with one already in play you will still get the extra turn though both go to the grave.


"Wouldn't it make sense to play Emrakul with any deck that pulls creatures out of the graveyard and having 4 in your deck?  That way you could play one to get your next turn, then on that next turn play a second one to get another turn, let the legend rule kill them, make sure you have a paleoloth in play and you get infinite turns since you have infinite colorless mana? or would the legend rule proc before you got the extra turn?  That is where the debate came in."

To make this work instead of paleototh use enduring renewal, when the emrakuls go into the grave you have 4 triggers going off renewals 2 times and each torn's shuffle ability, since you control all the triggers you can stack them your way.  put the shuffles on the stack first then the renewals, the renewals will resolve first putting both emrukals in your hand then the shuffles will resolve

Date Posted: Fri Aug/06/10 at 2:35am

shakii23
Posts: 5711
Joined: 08-Sep-09

Which will shuffle your deck... LOL... cool...
Date Posted: Fri Aug/06/10 at 8:43am

Turbine
Posts: 10194
Joined: 26-Oct-09

You would shuffle your deck though. . .
Date Posted: Fri Aug/06/10 at 9:56pm

gericault5
Posts: 2788
Joined: 13-Oct-09

You would shuffle your deck though. . .

so I would gain infinite turns at the cost of shuffling your library each turn, yes I can see how that is problematic
Date Posted: Fri Aug/06/10 at 10:13pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Sorry, I read it wrong. I had thought that you meant that you shuffled Emrakul into your  library. . .
Date Posted: Sat Aug/07/10 at 11:59pm

Spengo
Posts: 49
Joined: 22-Jul-10

okay...thank you for clarifying everything for me.  I'm going to still try to build this with an orrery in play so I can play and sac my myr retrievers in response to Emrakul hitting the graveyard but before his ability triggers.
Date Posted: Sun Aug/08/10 at 8:27am

Spengo
Posts: 49
Joined: 22-Jul-10

null profusion = I win.  In a deck with infinite mana, play null profusion and just play your entire deck.  Since myr retriever loop is constant playing of cards you could just play out the entire deck then play emrakul to give an extra turn to drop summoning sickness and go nuts.
Date Posted: Sun Aug/08/10 at 11:57am

Turbine
Posts: 10194
Joined: 26-Oct-09

Null Profusion + Donate = (^_^)
Date Posted: Sun Aug/08/10 at 7:31pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Was Null profusion the black version of Recycle?
Date Posted: Sun Aug/08/10 at 7:32pm

Turbine
Posts: 10194
Joined: 26-Oct-09

It gives you a max hand size of 2.
Date Posted: Sun Aug/08/10 at 11:15pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Turbine why donate it?  with the infiniate mana you can play your whole library if you keep control of it.
Date Posted: Mon Aug/09/10 at 5:00am

shakii23
Posts: 5711
Joined: 08-Sep-09

Yup... it does give you the opportunity to do that...
Date Posted: Mon Aug/09/10 at 9:28am

Turbine
Posts: 10194
Joined: 26-Oct-09

If you are lucky
Date Posted: Mon Aug/09/10 at 10:24am

Spengo
Posts: 49
Joined: 22-Jul-10

I just built a deck around null profusion, I'll be trying it out tonight for the first time in a multi-player setting, I'll definitely let you all know how it works out.
Date Posted: Mon Aug/09/10 at 10:30am

Turbine
Posts: 10194
Joined: 26-Oct-09

How would that deck work?
Date Posted: Mon Aug/09/10 at 11:08am

Spengo
Posts: 49
Joined: 22-Jul-10

I don't have my deck list in front of me to post, but basically with ashnod's altar, crark-clan ironworks, and myr retrievers.  All cards are artifacts except the null profusion and spells that pull creatures from my graveyard and it's got some huge hard hitters like emrakul, kozilek, and darksteel colossus.  With null profusion and my infinite mana loop off the retrievers, I will be able to play out my entire library including spells that pull my graveyard back to my library or to my hand.  When I get low on cards in my library and I run a risk of being milled out, I will cast emrakul to give me another turn which will get rid of the summoning sickness for my ~35 creatures and then I can go to town.  I know there will be possible defenses as there are for any card in the game...but I believe the likelihood of someone stopping it is small.  I have 4 null profusions 4 ashnods and 4 crark clan so I should be able to get at least the ones out I need to get it all started.
Date Posted: Mon Aug/09/10 at 11:28am

Turbine
Posts: 10194
Joined: 26-Oct-09

Sounds effective if you draw the right hand.
Date Posted: Mon Aug/09/10 at 12:11pm

Spengo
Posts: 49
Joined: 22-Jul-10

rules question: If I play platinum angel and I can't lose, what happens if I run out of cards?  Do I just sit there until someone kills my P.A.?
Date Posted: Mon Aug/09/10 at 12:20pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Yep. You cannot lose no matter what.
Date Posted: Mon Aug/09/10 at 7:50pm

shakii23
Posts: 5711
Joined: 08-Sep-09

So if you are but decked out and no cards in hand... and just platinum angel in play, it's a draw?
Date Posted: Mon Aug/09/10 at 7:58pm

gericault5
Posts: 2788
Joined: 13-Oct-09

no, your opponent can still lose(via life, decking, submission etc..), the only way to draw with PA is if nobody can win or lose
Date Posted: Mon Aug/09/10 at 8:22pm

shakii23
Posts: 5711
Joined: 08-Sep-09

So you mean you both have platinum and you are both decked out and no cards in hand and no way to kill both platinum?
Date Posted: Mon Aug/09/10 at 8:31pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Yep.
Date Posted: Wed Aug/11/10 at 12:43am

Spengo
Posts: 49
Joined: 22-Jul-10

so i got a platinum out and foolishly let someone hit me for almost 30 tonight thinking I could make it up with some health gain.  I got comfortable then they exiled my P.A. and I blew up :(
Date Posted: Wed Aug/11/10 at 8:13pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Yup... that's the big problem when players are winning... they tend to be comfortable and doesn't see the small things...



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