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Literally Infinite Lifegain/Pumpup/Game Winning Combo

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Volcano HellionEnlarge

Volcano Hellion

{2}{R}{R}

Creature — Hellion

Planar Chaos

Read rules for Volcano Hellion
This creature has echo {X}, where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.

6/5

Full card details & printings ›

PurityEnlarge

Purity

{3}{W}{W}{W}

Creature — Elemental Incarnation

Lorwyn

Read rules for Purity
Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

Full card details & printings ›

VigorEnlarge

Vigor

{3}{G}{G}{G}

Creature — Elemental Incarnation

Lorwyn

Read rules for Vigor
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

Full card details & printings ›

Date Posted: Tue Oct/06/09 at 1:55 pm

B10h4z4rd
Posts: 35
Joined: 28-Aug-09

Once Purity and Vigor are in play, play the Hellion and choose any number. Deal the damage to Purity and yourself. You gain infinite life thanks to Purity and Vigor gives purity infinite +1/+1 counters.
Date Posted: Tue Oct/06/09 at 2:11pm

JMDin83
Posts: 880
Joined: 30-Jul-09

Unfortunately, vigor's ability wont resolve as the hellion's ability specifically says that its damage can NOT be prevented. However, if you were to use vigor/purity to gain tremendous amounts of life THEN blast them with the hellion you wont have to worry about it...unless they counter it or instakill your critters.
Date Posted: Wed Oct/07/09 at 10:23am

psyche
Posts: 1250
Joined: 31-Aug-09

Darien, king of Kjeldor, soul warden, volcaino hellion, and sanguine bond. The sanguine bond is not necessary but does help it immensely. You blast one of their critters with the hellion for damage equal to you life minus 1. (if you are at 20 you blast for 19). You take dammage, and get that many tokens thanks to Darien, king of Kjeldor. Soul warden give you life for each critter that came into play, and you get back all the life you lost plus a lot of 1/1 criters. The sanguine bond make it that your life gain is also life loss for the opponet, so you gain tokens equal to 1 minus you life and they lose life equal to 1 minus you life. That can be 19 tokens and 19 life. Being at 1 life and having a army that large is i game breaker.
Date Posted: Thu Oct/08/09 at 3:40am

[deleted troll]
Posts: 0
Joined: 03-Jan-70

Hell, throw down an infinite mana combo and Lich's Mirror and that Hellion is a clincher. Rage, come~