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Infinat turns

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Wanderwine ProphetsEnlarge

Wanderwine Prophets

{4}{U}{U}

Creature — Merfolk Wizard

Lorwyn

Read rules for Wanderwine Prophets
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

4/4

Full card details & printings ›

Date Posted: Wed Sep/23/09 at 9:20 pm

psyche
Posts: 1250
Joined: 31-Aug-09

Get stonybrook schoolmaster down and put on protective bubble on him. Champion the token to get down the wanderwine prophet, and put the second protective bubble on him. From there just attack each turn and use wanderwine\\\'s ability of when he deal combat damage sack a merflok to get a extra turn. Sac the token merfolk made with stonybrook to get the extra turn. Now if they aren\\\'t immune to damage then you win.
Date Posted: Wed Sep/30/09 at 5:15am

[deleted troll]
Posts: 0
Joined: 03-Jan-70

Perhaps try Summon the School for more token power? Infinite turns are great. Just set it up and watch it roll. Lock them in time~




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