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Lifegain for multiplayer

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Crystal SprayEnlarge

Crystal Spray

{2}{U}

Instant

Invasion

Read rules for Crystal Spray
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.

Full card details & printings ›

Date Posted: Wed Jul/14/10 at 4:28 am

Ephemerance
Posts: 913
Joined: 18-Jun-09

I didn't realize it said target opponent. Anyway, great lifegain all the same.




[Edited by Ephemerance on 14/Jul/10 at 4:30AM]
Date Posted: Wed Jul/14/10 at 12:47pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

This would be good in an archenemy deck. and I think it can be multiple opponants. I would have to read the cards harder.
Date Posted: Wed Jul/14/10 at 1:49pm

Pal-of-Lim-Dul
Posts: 1148
Joined: 24-May-10

Alas, it says target... nice simple combo though.
Date Posted: Wed Jul/14/10 at 2:10pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

but as it triggers, the target can change. maybe we are not on the same page.
Date Posted: Wed Jul/14/10 at 4:04pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

The oracle text reads "As Roots of Life enters the battlefield, choose Islands or Swamps.

Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life."


So maybe it really is all opponents? Hmm..
Date Posted: Wed Jul/14/10 at 4:12pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

it is all opponants. it triggers whenever ANY opponant taps a swamp. then resolves, the=an triggers again for ANY opponant. Its a great combo and it works. Good Job.
Date Posted: Wed Jul/14/10 at 4:14pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

If you were playing against a mono Green deck and you had Roots and the swamp maker out. you will domanate.
Date Posted: Wed Jul/14/10 at 5:49pm

psyche
Posts: 1250
Joined: 31-Aug-09

From gather.wizards.com "10/4/2004    In multi-player games it affects all opponents." It works now.
Date Posted: Wed Jul/14/10 at 9:01pm

yolemekim
Posts: 98
Joined: 28-Apr-10

nice
Date Posted: Wed Jul/14/10 at 9:05pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Nice one...
Date Posted: Thu Jul/15/10 at 2:52pm

JMDin83
Posts: 880
Joined: 30-Jul-09

yah, WotC changed ALOT of the old cards that said "target opponent" to "an opponent"  a few years ago, when the game started picking up multiplayer popularity. (about 7 years ago, actually lol)
but yah, this combo is fun. i use it in my mono-green EDH (since urborg has no mana symbols on it I can use it, along with Spreading Algae and Mana Web) which also now says "any opponent"
Date Posted: Thu Jul/15/10 at 6:57pm

shakii23
Posts: 5711
Joined: 08-Sep-09

but the black mana that the lands produce will just be colorless anyway... just to make all lands swamp...
Date Posted: Thu Jul/15/10 at 8:21pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

All the lands in play will be able to be tapped for black mana in addition to any other ability they have.
Date Posted: Thu Jul/15/10 at 9:42pm

shakii23
Posts: 5711
Joined: 08-Sep-09

He said mono-green EDH so when you use it there, it's just colorless mana instead of black...
Date Posted: Thu Jul/15/10 at 9:49pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10


Date Posted: Thu Jul/15/10 at 9:49pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

this is true.
Date Posted: Thu Jul/15/10 at 9:52pm

shakii23
Posts: 5711
Joined: 08-Sep-09

So i just made it clear... that is if he's talking about the mono-green EDH having Urborg, Tomb of Yawgmoth...
Date Posted: Thu Jul/15/10 at 11:25pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

Oh, okay, used for colourless costs. I get it now :p
Date Posted: Thu Jul/15/10 at 11:43pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Huh?
Date Posted: Fri Jul/16/10 at 11:59pm

Ephemerance
Posts: 913
Joined: 18-Jun-09

The Urbog land doesn't produce colourless mana; it produces black mana which can be used for the colourless costs of cards. It's just a technicality.
Date Posted: Sun Jul/18/10 at 6:50pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Yes, it can produce black mana, but still a black mana that cannot be used for activation costs requiring black mana is as good as colorless mana...
Date Posted: Sun Jul/18/10 at 8:02pm

Turbine
Posts: 10194
Joined: 26-Oct-09

It should affect all opponents.
Date Posted: Sun Jul/18/10 at 10:07pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Only if their deck colors does not include black on it...

[Edited by shakii23 on 18/Jul/10 at 10:07PM]
Date Posted: Mon Jul/19/10 at 1:02am

Ephemerance
Posts: 913
Joined: 18-Jun-09

We're saying the same thing shakii :p
Date Posted: Mon Jul/19/10 at 4:13am

shakii23
Posts: 5711
Joined: 08-Sep-09

Yeah... I'm just clearing it up for Turbine...
Date Posted: Mon Jul/19/10 at 8:23am

Turbine
Posts: 10194
Joined: 26-Oct-09

Well, you are just confusing me all the more.
Date Posted: Mon Jul/19/10 at 6:36pm

shakii23
Posts: 5711
Joined: 08-Sep-09

What are we talking about again?
Date Posted: Mon Jul/19/10 at 6:38pm

Turbine
Posts: 10194
Joined: 26-Oct-09

No idea. Could you help with the Ally deck I (re)posted.
Date Posted: Mon Jul/19/10 at 7:22pm

shakii23
Posts: 5711
Joined: 08-Sep-09

I answered.. that is one problematic ally deck... plus not enough duals or fetch lands...
Date Posted: Mon Jul/19/10 at 7:24pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I will add Seaside Citadels if possible.
Date Posted: Mon Jul/19/10 at 10:42pm

shakii23
Posts: 5711
Joined: 08-Sep-09

And also the Red mana is also needed from lands... Not just from Harabaz Druid...




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