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Mill v2--Would this work?

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Cauldron HazeEnlarge

Cauldron Haze

{1}{W/B}

Instant

Eventide

Read rules for Cauldron Haze
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Date Posted: Sun Jul/04/10 at 1:35 am

stressedoutatumc
Posts: 5
Joined: 04-Jul-10

So, here's how I see this.
1. Sac Myr #1 to the grinding station.  Untap using Dross Scorpion's ability. 
2. Cast Cauldron Haze giving Myr #2 Persist.
3. Sac Myr #2, returning Myr #1 to your hand and Myr #2 to play, untaping Grinding Station.
4. Sac Myr #2 to Ashnod's Altar, using the 2 Mana to cast Myr #1.
5. Sac Myr #1 to Ashnod's Altar, returning Myr #2 to your hand.

Repeat.

However, I don't know if this works because it can continue iff Myr #2 retains persist when it goes your hand.

Date Posted: Sun Jul/04/10 at 2:14am

architectofyourdemise
Posts: 34
Joined: 03-Jul-10

i think something is needed to give the myrs a 1/1 counter when they come into play otherwise the persist is only good once
Date Posted: Sun Jul/04/10 at 2:28am

stressedoutatumc
Posts: 5
Joined: 04-Jul-10

The negative counters would fall off when it is put into the graveyard.  The questionable part is if it retains "persist" when it goes to your hand.
Date Posted: Sun Jul/04/10 at 7:51am

wurtnik
Posts: 342
Joined: 08-May-10

no it doesnt. It would only work once.


EDIT:- use summoning station instead of haze and dross scorpion.

It lets you sack a creature to the alter, and every time you sack a retriever to the grindstation it untaps as an artifact creature hits the GY. then you have an infite mill engine.


[Edited by wurtnik on 4/Jul/10 at 8:00AM]
Date Posted: Sun Jul/04/10 at 8:36am

Turbine
Posts: 10194
Joined: 26-Oct-09

The counters do not fall off when it goes to the graveyard. Are you crazy? That would be overly broken.
Date Posted: Sun Jul/04/10 at 12:40pm

stressedoutatumc
Posts: 5
Joined: 04-Jul-10

@ Turbine

Could you give me a link to that rule?  I'm not sure you are correct.  I do realize now, however, that the creature would lose persist when it re-enters play, so the combo doesn't work, regardless.  Your comment, however, would imply that counters on a creature are never removed at any point, except by, of course, +1/+1 counters.
Date Posted: Sun Jul/04/10 at 10:05pm

shakii23
Posts: 5711
Joined: 08-Sep-09

@Turbine

Once a permanent leaves the battlefield, it will lose all counters and Auras attached to it... -1/-1 counters from persist is put there when the creature with persist comes into the battlefield...
Date Posted: Wed Jul/07/10 at 12:35pm

gericault5
Posts: 2788
Joined: 13-Oct-09

use caldron of souls rather then the haze, dross scorpon can then untap as you sac your myrs to continuelly give persist

unfortunatly even with that change this combo won't make it past step 3 as it is.  when myr 2 comes back to play it has a -1/-1 counter at which time sbe's are checked see it is a 0/0 and sends it to the grave before you have a chance to sac it.  you need something to give your creatures a boost like glorious anthem or master of etherim
Date Posted: Sat Jul/10/10 at 2:40pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Shakii, I had thought that he meant that you could sacrifice a Persist creature indefinitely.