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BATS!!!!!

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Belfry SpiritEnlarge

Belfry Spirit

{3}{W}{W}

Creature — Spirit

Guildpact

Read rules for Belfry Spirit
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

1/1

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Skeletal VampireEnlarge

Skeletal Vampire

{4}{B}{B}

Creature — Vampire Skeleton

Guildpact

Read rules for Skeletal Vampire
Flying When this creature enters, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate this creature.

3/3

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Minion ReflectorEnlarge

Minion Reflector

{5}

Artifact

Shards of Alara

Read rules for Minion Reflector
Whenever a nontoken creature you control enters, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."

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Date Posted: Fri Aug/28/09 at 1:16 pm

B10h4z4rd
Posts: 35
Joined: 28-Aug-09

Use Minion Reflector to put a token of Skeletal Vampie into play. Then play Reya. Play Belfry Spirit and Reflect it. Get it to haunt a bat, then at your next upkeep, bring back Belfrey Spirit and have it die to haunt again. Repeat this process indefinatly.