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Combo Name: infinitely huge angel of infinite landfall DOOM! Submitted By: MorbidAnimosity
Card Name
Type
Cost
P/T
Editions (ordered by release)

Copper-Leaf Angel
Artifact Creature 5 Prophecy, Rare

Freed from the Real
Enchant Creature 2U Saviors of Kamigawa, Common

Fastbond
Enchantment G Beta, Rare

Crucible of Worlds
Artifact 3 Fifth Dawn, Rare

Eternity Vessel
Artifact 6 Zendikar, Mythic

Lotus Cobra
Creature - Snake 1G (2/1) Zendikar, Mythic
Estimated Combo Cost: $38.29
Date Posted: Mon Jun/28/10 at 9:00 am

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

have copper-leaf angel in play with freed from the real attached to it.
have all the other cards in play as well (obviously)...

sacrifice your lands to copper-leaf angel to make it alot bigger,
play them all back from your graveyard,
you get mana to untap copper leaf angel from lotus cobra.
repeat.
Date Posted: Mon Jun/28/10 at 9:03am

yolemekim
Posts: 98
Joined: 28-Apr-10

why would you need the cobra so long as you have a island you would tap for a blue sac to copper leaf play it back with crucible and fastbound then tap it agian for a blue
Date Posted: Mon Jun/28/10 at 9:19am

shakii23
Posts: 5711
Joined: 08-Sep-09

I believe it is for infinite mana...

Date Posted: Mon Jun/28/10 at 11:28am

fakepinata
Posts: 183
Joined: 26-Jun-10

please dont use the eternity vessel :( when you deal with fastbond go with the three drop grazing gladehart!
Date Posted: Mon Jun/28/10 at 12:30pm

Turbine
Posts: 10194
Joined: 26-Oct-09

If you had out a Vampire Hexmage and your opponent had an Eternity Vessel, could you sacrifice your Hexmage in response to him playing a land? I am guessing not.
Date Posted: Mon Jun/28/10 at 1:18pm

fakepinata
Posts: 183
Joined: 26-Jun-10

you absolutly could haha it's a permanent! they are counters then if they played a land they would die!
Date Posted: Mon Jun/28/10 at 1:24pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Of course, you can...

According to the eternal vessel card ruling from gatherer:

10/1/2009      The landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability (such as Rampant Growth) causes you to put a land onto the battlefield under your control. It will even trigger when a spell or ability causes another player to put a land onto the battlefield under your control (as can happen with Yavimaya Dryad's ability, for example).

10/1/2009     When a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one that resolves.

10/1/2009     Eternity Vessel's landfall ability cares only about how many charge counters are on it, not what its controller's life total was as it entered the battlefield. The number of charge counters may be changed by other spells and abilities.

10/1/2009     For your life total to become the number of charge counters on Eternity Vessel, you actually gain or lose the necessary amount of life. For example, if your life total is 4 when Eternity Vessel's landfall ability resolves and Eternity Vessel has 12 charge counters on it, the ability will cause you to gain 8 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.

10/1/2009     In a Two-Headed Giant game, Eternity Vessel enters the battlefield with a number of charge counters on it equal to its controller's share of the team's life total. (A player's share is considered to be the team's life total divided by two, rounded up.) When its landfall ability resolves, it affects its controller's share of the team's life total, and the team's life total is adjusted by the amount of life the player gains or loses as a result of this ability. Suppose Eternity Vessel has 15 charge counters on it when its landfall ability resolves, and its controller's team has 11 life. That player's share of the life total is 6, which becomes 15, for a net gain of 9 life. The team's life total becomes 20 (11 + 9).

It uses the stack so you can change the number of charge counters on the vessel before the ability resolves...





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