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Get tons of land!

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FastbondEnlarge

Fastbond

{G}

Enchantment

Revised Edition

Read rules for Fastbond
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

Full card details & printings ›

Hedron CrabEnlarge

Hedron Crab

{U}

Creature — Crab

Zendikar

Read rules for Hedron Crab
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)

0/2

Full card details & printings ›

Date Posted: Sun Jun/27/10 at 1:43 am

fakepinata
Posts: 183
Joined: 26-Jun-10

Seriously a playset of all of these and 40 land. And as I review it I note that it can actually draw out your deck turn one!
Date Posted: Sun Jun/27/10 at 10:10am

Turbine
Posts: 10194
Joined: 26-Oct-09

How do you get the mana now?
Date Posted: Sun Jun/27/10 at 8:29pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Or maybe use a crucible of worlds and you have infinite draw...
Date Posted: Sun Jun/27/10 at 9:37pm

Turbine
Posts: 10194
Joined: 26-Oct-09

If you are playing GU, you could use Bloom Tender and Freed from the Real.
Date Posted: Sun Jun/27/10 at 10:39pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Yup... Pretty much.... but we are not talking about infinite mana here...
Date Posted: Sun Jun/27/10 at 10:56pm

Turbine
Posts: 10194
Joined: 26-Oct-09

We aren't?
Date Posted: Mon Jun/28/10 at 2:15am

shakii23
Posts: 5711
Joined: 08-Sep-09

Well, we're talking about where to get the mana but this combo is not about infinite mana...
Date Posted: Mon Jun/28/10 at 10:52am

fakepinata
Posts: 183
Joined: 26-Jun-10

ive played this as a deck before as a joke, basicly you hit pockets of land about 4 strong in a row on average and can play as many a turn as possible. the scout just helps you draw around the other cards when you already have the combo going. I said get lots of lands because you play with 40+ in the deck haha.
Date Posted: Mon Jun/28/10 at 10:56am

fakepinata
Posts: 183
Joined: 26-Jun-10

ideal opening hand is fastbond with the oracle and five lands and the scout (if you go second). you could then depending on how many lands you stumble across draw though a good portion of your deck. its a better turn one than most and turn two would be even more broken.
Date Posted: Mon Jun/28/10 at 11:11am

Turbine
Posts: 10194
Joined: 26-Oct-09

I understand that.
Date Posted: Mon Jun/28/10 at 11:18am

fakepinata
Posts: 183
Joined: 26-Jun-10

good then find a way to make it more broken haha
Date Posted: Mon Jun/28/10 at 12:36pm

Turbine
Posts: 10194
Joined: 26-Oct-09

I was talking to Shakii. . .
Date Posted: Mon Jun/28/10 at 1:16pm

fakepinata
Posts: 183
Joined: 26-Jun-10

sorry ):
Date Posted: Mon Jun/28/10 at 1:30pm

shakii23
Posts: 5711
Joined: 08-Sep-09

But if you're using Bounce land, and Amulet of vigor + training grounds... you might have something there...