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Child of alara with:haste, shroud, +23/+23, vigiliance, flying, wither, first strike, deathtouch, lu

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Nature's ChosenEnlarge

Nature's Chosen

{G}

Enchantment — Aura

Alliances

Read rules for Nature's Chosen
Enchant creature you control {0}: Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

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Fists of the DemigodEnlarge

Fists of the Demigod

{1}{B/R}

Enchantment — Aura

Shadowmoor

Read rules for Fists of the Demigod
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike.

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Helm of the GhastlordEnlarge

Helm of the Ghastlord

{3}{U/B}

Enchantment — Aura

Shadowmoor

Read rules for Helm of the Ghastlord
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

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Runes of the DeusEnlarge

Runes of the Deus

{4}{R/G}

Enchantment — Aura

Shadowmoor

Read rules for Runes of the Deus
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.

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Clout of the DominusEnlarge

Clout of the Dominus

{U/R}

Enchantment — Aura

Eventide

Read rules for Clout of the Dominus
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.

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Gift of the DeityEnlarge

Gift of the Deity

{4}{B/G}

Enchantment — Aura

Eventide

Read rules for Gift of the Deity
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

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Scourge of the NobilisEnlarge

Scourge of the Nobilis

{2}{R/W}

Enchantment — Aura

Eventide

Read rules for Scourge of the Nobilis
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "{R/W}: This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Full card details & printings ›

Date Posted: Fri Jun/25/10 at 2:17 pm

Atir
Posts: 150
Joined: 18-May-10

and Shield of the
Oversoul and Steel of the
Godhead... this all in...10th round :P... if you survive, you win...




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