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Bacterial Infection

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Darksteel ReactorEnlarge

Darksteel Reactor

{4}

Artifact

Darksteel

Read rules for Darksteel Reactor
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.

Full card details & printings ›

ChronozoaEnlarge

Chronozoa

{3}{U}

Creature — Illusion

Planar Chaos

Read rules for Chronozoa
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, create two tokens that are copies of it.

3/3

Full card details & printings ›

Date Posted: Mon Aug/10/09 at 10:27 am

JMDin83
Posts: 880
Joined: 30-Jul-09

I hope this one tides you all over till i can return, but this is one i currently use in a Glacial Chasm deck of mine (with crucible of worlds and storm cauldron in case anyone wants to emulate it).

Here Goes:
Get all 3 cards in play and you're looking at about another 4-5 turns of sitting back till you win.
Chronozoa has 3 Vanishing counters on it. Power Conduit lets you move ANY KIND of counter from ANYTHING (you own) and convert it to a +1/+1 or, more importantly, a Charge counter. move a vanishing counter onto the Reactor, and you just got 2 counters on it this turn....

If you get 3-4 conduits out, you can not only win quickly, but by removing 3 vanishing counters from a chronozoa, you can quickly amass an army of 3/3 Flyers. (i use a seedborn muse in my deck too so that i can win in 2-3 turns from when combo hits the table)

Enjoy and Comment!
Date Posted: Mon Aug/10/09 at 12:50pm

verbosca
Posts: 12
Joined: 31-Jul-09

it will take a lot more than 4 or 5 turns cause you have no way of untapping the power conduit. thats what makes my easy win combo ( http://www.mtgcombos.com/view.php?fid=2&tid=1414 )so effective is repeatedly untapping the coretapper.
Date Posted: Tue Aug/11/09 at 1:31pm

JMDin83
Posts: 880
Joined: 30-Jul-09

i was counting it as 4-5 of the players turns, not 4-5 turns total, since it all untaps during your normal untap step.
Date Posted: Tue Aug/11/09 at 1:33pm

JMDin83
Posts: 880
Joined: 30-Jul-09

p.s. - i kinda forgot to put in that you would need the seedborn muse that i have in my deck for the 4-5 turn win. But even without, its possible, as the more conduits you have the faster this goes.
Date Posted: Sun Aug/23/09 at 2:58pm

Knave
Posts: 8
Joined: 13-Jul-09

Clockspinning is a good card to use too, due to it's buyback ability.
Date Posted: Sun Aug/23/09 at 3:27pm

Knave
Posts: 8
Joined: 13-Jul-09

Also, Coretapper or Energy Chamber would do really well.
Date Posted: Tue Aug/25/09 at 2:20pm

JMDin83
Posts: 880
Joined: 30-Jul-09

yah, a friend jost recently clued me in on clockspinner. drool!
Date Posted: Tue Aug/25/09 at 3:32pm

Knave
Posts: 8
Joined: 13-Jul-09

I have been looking for a good deck to use Jhoira of the Ghitu, but can't find much,, do you have any ideas?

*my period button doesn't work on my phone so I use two ,, sorry *
Date Posted: Wed Aug/26/09 at 5:23pm

JMDin83
Posts: 880
Joined: 30-Jul-09

I use jhoira in my legacy deck. use her to suspend crucible of worlds, use meloku to bounce all but 5 lands to my hand then cast apocalypse. you get to restart. everyone else is screwed.




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