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Why not a 10 damage fireball? Because I\\\'m a Johnny! Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.
Read rules for Cultural Exchange Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
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Read rules for Quicken The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.
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Read rules for Living Plane All lands are 1/1 creatures that are still lands.
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Read rules for Ghost Town : Add
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: Return this land to its owner's hand. Activate only if it's not your turn.
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Read rules for Mirrorweave Each other creature becomes a copy of target nonlegendary creature until end of turn.
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