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Combo Name: Completely Standard Infinite mana/damage combo Submitted By: Ephemerance
Card Name
Editions (ordered by release)

Creature - Elemental Shaman 1R 1/1 Lorwyn, Common

Creature - Elemental Shaman 1R 1/1 Lorwyn, Common

Soulbright Flamekin
Creature - Elemental Shaman 1R 2/1 Lorwyn, Common

Power of Fire
Enchantment - Aura 1R Shadowmoor, Common

Creature - Elemental 1(U/R)(U/R) 2/2 Eventide, Rare

Instant 1U Eventide, Rare
Estimated Combo Cost: $1.85
Date Posted: Mon Aug/03/09 at 7:31 am

Posts: 913
Joined: 18-Jun-09

The beauty of this combo is that all you need is 2 mana (at least one red & one blue), and you can set the ball rolling. It\'ll take longer of course, but you can start with this combo in your opening hand.

turn 1: play down a mana of any sort.

turn 2: play down another mana and play a smokebraider.

turn 3: play a land. use smokebraider to give 2 mana and play out another smokebraider. Use your lands to play out crackleburr.

turn 4: play a land. Use a smokebraider to play out soulbright flame, and use your mana to play glamerdye on the crackleburr, replacing every instance of blue with red. Enchant crackleburr with power of fire.

turn 5: Set everything in motion.
Date Posted: Mon Aug/03/09 at 8:15am

Posts: 880
Joined: 30-Jul-09

I love it! Nice job pickin up on that one.
Date Posted: Fri Aug/07/09 at 11:13am

Posts: 11
Joined: 15-Oct-08

Why do you need Power of Fire? Crackleburr still kills you with his other ability.

Nice. Put in a deck with Flamekin Harbringer, and this might be faster than Elves!
Date Posted: Sun Oct/30/11 at 6:19pm

Posts: 1
Joined: 30-Oct-11

technicly you go off on turn 4 not 5 because you have 2 more mana to start the cycle and do inf damage even though you dont have inf mana.
Date Posted: Mon Oct/31/11 at 4:45pm

Posts: 157
Joined: 10-Sep-11

Dont dig up combos 2 years after theyve been posted to post small technical corrections!

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